Victory Priority

At the end of the game, the game first determines the reason the game ended and the base winner, then applies any victory steals and additional wins from roles that meet their conditions.

1. Determining the Reason the Game Ends

In normal mode, the first valid end condition is used in the following order:

  1. Impostor sabotage victory
  2. Tasker completes tasks while alive
  3. Crewmate normal task victory
  4. Lovers solo victory
  5. Normal victory based on the number of surviving players
    1. Impostors
    2. Jackal faction
    3. Pavlov faction
    4. Hitman
    5. Crewmates
    6. Owl

If “Disable Task Wins” is ON, the Crewmate task victory in item 3 will not occur.

2. Unique Solo Victories

Some solo victories end the game directly through abilities or meeting results. Common examples include:

If the game ends as a unique solo victory, normal additional wins that are granted simply for being alive are not awarded.

3. Victory Steals

After the base winner is determined, victory steal conditions are checked. However, victory steals are not checked in the following cases:

  • The original victory is a unique solo victory
  • The original victory is a Lovers solo victory
  • The original victory is a Crewmate task victory and “Disable Stealing Task Wins” is ON

Effective Priority Order for Victory Steals

If multiple conditions are met at the same time, the current implementation generally gives priority in the following order:

  1. Three Little Pigs
  2. Moira
  3. Frankenstein
  4. Spelunker with solo victory setting
  5. Onmyoji
  6. Tuna with solo victory setting
  7. God

The Three Little Pigs win as a team of only the three members if either of the following conditions is met, and victory steal checks end at that point:

  • All three members are alive
  • At least one member is alive, and all non-Crewmate killers and the Jackal faction have been eliminated

Moira wins if they have used up all ability uses and are alive, and takes priority over Frankenstein. Frankenstein wins if they have reached the required number of kills and are alive.

God does not have a condition requiring “all other victory-stealing roles to be eliminated.” If the settings require tasks to be completed, task completion is checked as well.

4. Additional Wins

Players who meet their conditions are added to the base winners or the winners after a victory steal.

  • Opportunist: Is alive
  • Tuna: Is alive with the additional win setting enabled
  • Spelunker: Is alive with the additional win setting enabled
  • Lovers: With the victory sharing setting enabled, the surviving partner in the same couple as a winner
  • Cupid: The Lovers’ victory method is “Share Victory,” and Lovers they created are included among the winners. Alternatively, the Lovers achieved a solo victory
  • Freelancer: Their employer is included among the winners
    • If “Must Be Alive” is ON, the Freelancer must also be alive.
    • The Freelancer’s additional win is determined by whether their employer is included in the final winner list, not by whether the employer is alive.

If the Three Little Pigs steal the victory, no additional winners are awarded.