Hitman
Faction
- Third Faction
Win Condition
- Achieves a solo victory by killing the set number of targets, or by becoming equal in number to Crewmates who have no killing ability.
Role Description
- This role counts as a kill-capable non-Crewmate, so even if all Impostors are dead, the game will continue as long as this role is alive.
- Vision and whether vents can be used are configurable.
- The target is displayed in the lower-left corner of the screen.
- An arrow pointing to the target is always displayed and updates at fixed intervals.
- If a certain amount of time passes without killing the target and the target changes, it counts as a failure.
- Killing someone other than the target also counts as a failure.
- When someone other than the target is killed, the target will also change.
Game Settings
| Name | Details |
|---|---|
| Kill Cooldown | Sets the waiting time before the ability can be used again. |
| Time Until Target Resets | Sets the amount of time before the current target is removed and switches to the next target. |
| Required Successful Missions to Win | Sets the number of successful kills required to meet the solo victory condition. |
| Self-Destruct on Mission Failure | When ON, a Hitman who reaches the maximum number of mission failures will self-destruct. |
| Allowed Failures | If self-destruct on mission failure is ON, sets how many failures will cause the Hitman to self-destruct. |
| Can Use Vents | When ON, allows the Hitman to use vents. |
| Impostor Vision | When ON, sets this role’s vision to the same range as an Impostor’s. |
