Owl
Team
- Third faction
Win Condition
- Win when the number of Crewmates without killing abilities becomes equal to or less than your own number.
Role Description
- This role has the ability to kill.
- You can only kill during blackouts. This can be changed in the settings.
- Active Ability: Nest Building
- Choose any one vent and set it as your
Nest. - All abilities from this point onward will operate based on this
Nest. - If you have not set a
Nest, you cannot kill or use the abilities described below.
- Choose any one vent and set it as your
- Active Ability: Carry
- Can only be used during blackouts. This can be changed in the settings.
- Allows you to drag a dead body while moving.
- While carrying a body, you can press the button again to drop it on the spot.
- When the blackout ends, you will drop the body where you are.
- Active Ability: Hide
- Can be used by bringing a dead body near your
Nest. - Hides the body in your
Nest, making it impossible to report. - However, the body is not erased, so it will be discovered when a meeting is called.
- Can be used by bringing a dead body near your
- Active Ability: Special Blackout
- Becomes available after hiding the configured number of bodies in your
Nest. - Allows you to cause a blackout for the configured number of seconds, separate from blackouts caused by Impostors.
- On The Fungle, where Lights sabotage does not exist, this can be used from the start.
- Becomes available after hiding the configured number of bodies in your
Game Settings
| Name | Details |
|---|---|
| Kill Cooldown | Time until you can kill again, in seconds |
| Can Use Vents | Whether you can use vents |
| Bodies Required to Unlock Special Blackout | Number of hidden bodies required to use Special Blackout |
| Special Blackout Cooldown | Time until Special Blackout becomes available, in seconds |
| Special Blackout Duration | Duration of Special Blackout, in seconds |
| Can Kill Outside Blackouts | |
| Can Carry Outside Blackouts |
Notes
- Proposed by: Massu.