Pavlov's Dog
Faction
- Third Faction (Pavlov's Dog Faction)
Win Conditions
Overview
- The Pavlov's Dog faction wins when the Dog is alive and the number of faction members becomes equal to the number of Crewmates who do not have killing abilities.
- Even if the Dog is dead, the game continues as long as the Owner is alive and has remaining nomination uses.
Details
Details
- The faction wins when all of the following conditions are met:
- Pavlov's Dog is alive.
- All factions capable of killing, other than the Pavlov faction, have been eliminated.
- The number of Crewmates (roles that are counted) is reduced to equal to or less than the number of members in your faction.
- Notes
- If only the Owner is alive and they still have remaining nomination uses:
- The Owner is counted as a faction capable of killing.
- The Owner has not met their losing condition (losing the Dog), but they have not met the win condition either, so the game continues.
- Examples:
- In a 2-player situation with Owner (1 nomination use remaining) and 1 Crewmate, the game does not end.
- By turning the Crewmate into the Dog, the Pavlov's Dog faction wins.
- By turning the Crewmate into the Dog, the Pavlov's Dog faction wins.
- In a 2-player situation with Owner (1 nomination use remaining) and 1 Impostor, the game does not end.
- If nomination self-destruct is off, turning the Impostor into the Dog makes the Pavlov's Dog faction win.
- If nomination self-destruct is off, turning the Impostor into the Dog makes the Pavlov's Dog faction win.
- In a 4-player situation with Owner (1 nomination use remaining), 2 Impostors, and 1 Crewmate, the game does not end.
- If nomination self-destruct is on, the Owner must turn the Crewmate into the Dog; otherwise, they will self-destruct and the Impostors will win.
- If the Crewmate is turned into the Dog, the situation becomes 2 Pavlov faction members vs. 2 Impostor faction members.
- If nomination self-destruct is off and an Impostor is turned into the Dog, the situation becomes 2 Pavlov faction members, 1 Impostor faction member, and 1 Crewmate faction member.
- In a 2-player situation with Owner (1 nomination use remaining) and 1 Crewmate, the game does not end.
- Examples:
- If only the Owner is alive and they have no nomination uses remaining:
- The Pavlov faction is guaranteed to lose.
- The Owner is counted as part of the Crewmate faction.
- Examples:
- In a 2-player situation with Owner (0 nomination uses remaining) and 1 Crewmate, the Crewmate faction wins.
- In a 2-player situation with Owner (0 nomination uses remaining) and 1 Impostor, the Impostor faction wins.
- Examples:
- If only the Owner is alive and they still have remaining nomination uses:
Role Description
Pavlov's Owner
- Can nominate a Pavlov's Dog. (In SHR, nomination is done with the kill button.)
- If [Number of Sidekicks per Game] is 1 or more, the Owner can nominate a Dog multiple times.
- Only one Dog can exist on the field at a time. Multiple Dogs cannot exist at the same time.
- If there is already one Dog on the field, the Owner cannot nominate another Dog even if they have 1 or more nomination uses remaining.
- After the Dog dies, the Owner can nominate again.
- Only one Dog can exist on the field at a time. Multiple Dogs cannot exist at the same time.
- If [Number of Sidekicks per Game] is 1 or more, the Owner can nominate a Dog multiple times.
- If [Nomination Self-Destruct Setting] is on, the Owner commits suicide when nominating an Impostor.
- Does not have Impostor vision.
- Cannot use vents.
Pavlov's Dog
- Can perform normal kills. (Has a kill cooldown based on vanilla settings.)
- Depending on the settings, has Impostor vision.
- Depending on the settings, can use vents.
- When the Owner dies, the Dog enters a rampage state (Serial Killer behavior).
- Uses an individual kill cooldown.
- If the Dog does not get a kill within the configured time, they will commit suicide.
- In SHR, the Shapeshift button cooldown becomes the suicide timer.
Game Settings
| Name | Details | SHR Support |
|---|---|---|
| Sidekick Cooldown | Sets the cooldown for the imprinting ability | ◯ |
| Number of Sidekicks per Game | Number of times the Owner can use the imprinting ability | ◯ |
| Self-Destruct if Target Is an Impostor | Whether the Owner self-destructs if the target of the imprinting ability is an Impostor | ◯ |
| Pavlov's Dog Has Impostor Vision | Whether Pavlov's Dog has Impostor vision (the Owner has Crewmate vision) | ◯ |
| Rampage Cooldown | Sets the kill cooldown after the Owner dies and the Dog enters the rampage state | ◯ |
| Rampage Self-Destruct Timer | After the Owner dies and the Dog enters the rampage state, the Dog self-destructs if they cannot kill within the time set here | ◯ |
| Reset Self-Destruct Timer at Meetings | If this setting is disabled, the remaining time until self-destruction carries over across meetings | ◯ |