Pavlov’s Dog

Faction

  • Third faction (Pavlov’s Dog faction)

Win Conditions

Overview

  • Wins when the Dog is alive and the number of members in the faction becomes equal to the number of Crewmates who do not have killing abilities.
  • Even if the Dog is dead, the match continues as long as the Owner is alive and has remaining nominations.
Details

Details

  • Wins when all of the following conditions are met:
    • Pavlov’s Dog is alive.
    • All kill-capable factions other than the Pavlov faction have been eliminated.
    • The number of Crewmates (roles that count as Crewmates) is reduced to no more than the number of members in your own faction.

  • Notes
    • If only the Owner is alive and they still have remaining nominations:
      • The Owner counts as part of a kill-capable faction.
      • Since the Owner does not meet their defeat condition (losing the Dog), but also does not meet the win condition, the game continues.
        • Examples:
          • In a 2-player situation with Owner (1 nomination remaining) and 1 Crewmate, the game does not end.
            • By turning the Crewmate into the Dog, the Pavlov’s Dog faction wins.

          • In a 2-player situation with Owner (1 nomination remaining) and 1 Impostor, the game does not end.
            • If nomination self-destruction is off, turning the Impostor into the Dog makes the Pavlov’s Dog faction win.

          • In a 4-player situation with Owner (1 nomination remaining), 2 Impostors, and 1 Crewmate, the game does not end.
            • If nomination self-destruction is on, the Owner will self-destruct unless they turn the Crewmate into the Dog, resulting in an Impostor win.
            • If the Owner turns the Crewmate into the Dog, the situation becomes 2 Pavlov faction members vs. 2 Impostor faction members.
            • If nomination self-destruction is off and the Owner turns an Impostor into the Dog, the situation becomes 2 Pavlov faction members, 1 Impostor faction member, and 1 Crewmate faction member.

    • If only the Owner is alive and they have no remaining nominations:
      • The Pavlov faction is guaranteed to lose.
      • The Owner counts as part of the Crewmate faction.
        • Examples:
          • In a 2-player situation with Owner (0 nominations remaining) and 1 Crewmate, the Crewmate faction wins.
          • In a 2-player situation with Owner (0 nominations remaining) and 1 Impostor, the Impostor faction wins.

Role Description

Pavlov’s Owner

  • Can nominate a player to become Pavlov’s Dog.
    • If [Number of times you can Sidekick per match] is 1 or more, the Owner can nominate a Dog multiple times.
      • Only one Dog can exist at a time. Multiple Dogs cannot exist simultaneously.
        • If there is already one Dog alive, the Owner cannot nominate another Dog even if they have 1 or more nominations remaining.
        • After the Dog dies, the Owner becomes able to nominate again.

  • If [Nomination self-destruction setting] is on, the Owner commits suicide when nominating an Impostor.
  • Does not have Impostor vision.
  • Cannot use vents.

Pavlov’s Dog

  • Can perform normal kills and has an individually configured kill cooldown.
  • Depending on the settings, may have Impostor vision.
  • Depending on the settings, may be able to use vents.

  • When the Owner dies, the Dog enters a rampage state (Serial Killer behavior).
    • Its kill cooldown changes to a separate value.
    • If it does not kill within the configured time limit, it will commit suicide.

Game Settings

NameDetails
Sidekick CooldownSets the waiting time before the ability can be used again.
Number of times you can Sidekick per matchSets the number of times you can turn another player into a Sidekick during one match.
Self-destruct if the target is an ImpostorWhen ON, Pavlov’s Owner self-destructs if they try to turn an Impostor into a Sidekick.
Pavlov’s Dog can use ventsWhen ON, Pavlov’s Dog becomes able to use vents.
Pavlov’s Dog has Impostor visionWhen ON, this role’s vision range becomes the same as an Impostor’s.
Pavlov’s Dog kill cooldownSets the waiting time before the ability can be used again.
Rampage cooldownSets the waiting time before the ability can be used again.
Rampage self-destruct timerSets the grace period from when the condition is met until the player dies.
Reset self-destruct timer at meetingsWhen ON, the rampage self-destruct timer is restarted from the beginning after a meeting ends.