Jackal
Faction
- Third Faction (Jackal)
Win Condition
- Victory for the Jackal faction (*1)
- When all of the following conditions are met, the win condition is fulfilled and the victory check is performed.
- Eliminate all killing non-crew roles outside the Jackal faction (such as Impostor roles).
- Reduce the number of crewmate-count crew members to the same number as the Jackal faction (*1).
- When all of the following conditions are met, the win condition is fulfilled and the victory check is performed.
*1 Jackal Faction
- Roles counted as part of the Jackal faction during the victory check are only Jackal-faction roles with a killing non-crew count.
- Jackal-faction roles with a killing non-crew count
- Jackal-faction roles with a crewmate count
Role Description
- The active ability [
SK] and the active ability [JFSK] cannot coexist. (*1) - Active Ability: Sidekick! / SK
- You can change the target’s role into a Sidekick, who is your ally.
- When all Jackals die, the Sidekick becomes a Jackal and gains the ability to kill.
- If the [New Jackal can create a Sidekick] setting is enabled, this promoted Jackal will also be able to create a Sidekick.
- If the [New Jackal can create a Sidekick] setting is enabled, this promoted Jackal will also be able to create a Sidekick.
- Active Ability: (Jackal Friends) Sidekick! / JFSK
- Its behavior differs between Normal Mode and SHR Mode. (*2)
- Even in Normal Mode, this setting (*3) is useful when you “do not want to increase the number of killing non-crew roles, but do want to increase the number of Jackal-faction members (by selecting them directly rather than assigning them randomly).”
- Its behavior differs between Normal Mode and SHR Mode. (*2)
Notes
- *1: The active ability [
SK] and the active ability [JFSK] cannot coexist.- If both abilities are enabled, the JFSK ability takes priority and will be given.
- If you want to use the SK ability, turn off the [Can create Jackal Friends] setting.
- *2: The active ability [
JFSK] behaves differently in Normal Mode and SHR Mode.
| Behavior Compared | Normal Mode | SHR Mode |
|---|---|---|
| Selection method | Select and designate a target using the Sidekick! button. | Both players with and without the mod installed designate the target using the kill button. |
| Kill ability | Since the kill button and the Sidekick! button are separate, the active state of the [JFSK] ability does not affect the ability to kill. | Since the active ability [JFSK] is also activated with the kill button, you cannot kill until you activate the JFSK ability (the first attempted kill).The first attempted kill is shielded, and the JFSK ability activates. |
| Cooldown reset | Since the button is hidden, no reset occurs. | For both players with and without the mod installed, it is set to half the value of [Jackal kill cooldown]. |
| Designating an Impostor | Possible | Impossible (*4) |
| Applied settings | Follows all settings of Jackal Friends. | Follows some settings of Jackal Friends. (*5) |
- *3: “I do not want to increase the number of killing non-crew roles, but I do want to increase the number of Jackal-faction members.”
- For example, in a 13-player lobby,
2 Impostors, 1 Sheriff, 1 Mayor, 1 Jackalmay have too few evil roles, but2 Impostors, 1 Sheriff, 1 Mayor, 2 Jackals (1J + 1SK)may have too many killing non-crew roles. - Since Jackal Friends are the Jackal-faction version of Madmate, they are allies of the Jackal, but they do not gain a kill button after the Jackal dies, and they are also counted as crewmates.
- With this setting, the game will not reach a
0w 0J 1SK 2C~state (where there is a Sidekick who does not get promoted but is still counted as part of a killing faction), so the game will never continue with no killing non-crew roles present.
- With this setting, the game will not reach a
- For example, in a 13-player lobby,
- *4: Behavior when targeting an Impostor and activating the active ability [
JFSK] in SHR Mode.- The activation animation plays and the user becomes able to kill afterward, but the target cannot be changed into Jackal Friends.
- Since the animation for a successful designation and a failed designation, as well as the kill button behavior after activation, are the same, the ability user is not notified that the designation failed.
- The target is not notified that the ability was used on them.
- Reason
- Bugs occur because a former Impostor who becomes Jackal Friends cannot have their alignment judgment changed from Impostor to Crewmate.
- For example, the match may continue in a two-player state with a former-Impostor Jackal Friends and a Jackal (a
1J 1Cstate, where the Jackal and Crewmate numbers are equal).
- For example, the match may continue in a two-player state with a former-Impostor Jackal Friends and a Jackal (a
- Bugs occur because a former Impostor who becomes Jackal Friends cannot have their alignment judgment changed from Impostor to Crewmate.
- The activation animation plays and the user becomes able to kill afterward, but the target cannot be changed into Jackal Friends.
- *5: Settings applied to Jackal Friends created in SHR Mode
- In SHR Mode, some settings are not applied to created Jackal Friends.
[Can enter vents]- This cannot be used, regardless of whether the player has the mod installed or not.
- If the role was originally able to use vents, non-host players will still see the vent button, but they will be kicked out if they enter a vent.
[Can check Jackals]- If the original role is replaced as an Impostor, Shapeshifter, or Impostor Ghost from the perspective of players without the mod installed (that is, a role that cannot do tasks from a vanilla perspective), the ability activates the moment they receive JFSK.
- This behaves as if
[Task amount required for ability activation (percentage of all tasks)]is set to 0%.
- This behaves as if
- This specification is the same for both players without and with the mod installed.
- If the original role is replaced as an Impostor, Shapeshifter, or Impostor Ghost from the perspective of players without the mod installed (that is, a role that cannot do tasks from a vanilla perspective), the ability activates the moment they receive JFSK.
- In SHR Mode, some settings are not applied to created Jackal Friends.
Game Settings
| Name | Details | SHR Support |
|---|---|---|
| Jackal kill cooldown | Sets the kill cooldown individually. | 〇 |
| Can use vents | Sets whether vents can be used. | 〇 |
| Can use sabotage | Sets whether sabotage can be used. | 〇 |
| Impostor vision | Sets whether vision is the same as an Impostor’s. | 〇 |
| Jackal can create a Sidekick | Sets whether a Sidekick can be created. | ✕ |
| Can create Jackal Friends | Sets whether Jackal Friends can be created. This takes priority over the [Jackal can create a Sidekick] setting. | 〇 |
| Sidekick cooldown | Sets the cooldown for the ability to create a Sidekick. | ✕ |
| New Jackal can create a Sidekick | Sets whether a created Sidekick, after being promoted to Jackal, can create another Sidekick. | ✕ |