Rocket
Team
- Impostor Team
Role Description
- This role cannot perform normal kills.
- Active Ability: Grab
- This ability has two cooldowns:
- The cooldown before you can grab the first player (first cooldown)
- The cooldown before you can grab the second and subsequent players (second cooldown)
- Until you use Launch, it resets to the second cooldown; when you use Launch, it resets to the first cooldown.
- Like the Impostor role Penguin, you can grab other crewmates and drag them around.
- There is no limit to how long you can keep someone grabbed.
- You can grab any number of players.
- If a meeting is called before you use the Launch ability described below, you will miss your chance to launch them.
- If the meeting ends without you being ejected, the players you were grabbing at the end of the meeting will be launched.
- This ability has two cooldowns:
- Active Ability: Launch
- Launches the players you are grabbing upward and kills them.
- No bodies are left behind.
- A firework-like explosion sound plays from the location where they were launched.
Adjusting the Role’s Abilities
- With the default settings, this role has very strong killing power, so it can be weakened by increasing the “Cooldown for Grabbing the Second and Subsequent Players” or the “Rocket Charge Time.”
- If you are using this role in a more serious match, it may be best to set the “Cooldown for Grabbing the Second and Subsequent Players” to the same length as the “Cooldown for Grabbing the First Player,” or slightly shorter.
Game Settings
| Name | Details |
|---|---|
| Cooldown for Grabbing the First Player | Time until you can grab the first player |
| Cooldown for Grabbing the Second and Subsequent Players | Time until you can grab the second and subsequent players |
| Rocket Charge Time | Time until Launch can be used |
Notes
- Hacchan Collab Role