AI向けの説明がhttps://wiki.supernewroles.com/llms.txt (詳細な内容はhttps://wiki.supernewroles.com/llms-full.txt) に書かれています。

SuperNewRoles Wiki

Star

Faction

  • Crewmate Faction

Role Description

  • Passive Ability 1: Charisma

    • During the task phase and meeting phase, the name of the crewmate who has the Star role is displayed in the Star role color, even from other players’ perspectives.
      • If the setting [Keep the name color as Star even after the role changes] is off, or if there are no roles with sidekick-type abilities (Note 1),
        the player with this role is confirmed innocent.
      • If the setting [Keep the name color as Star even after the role changes] is on, and there are roles with sidekick-type abilities,
        the player with this role is not necessarily always confirmed innocent.
  • Passive Ability 2: Overflowing Radiance

    • During the task phase, each time the kill cooldown finishes, everyone’s screen glows yellow.
      • If the kill cooldown is 5 seconds or less, the screen glows every 5 seconds instead of every time the kill cooldown finishes.
Overflowing Radiance Usage Details
  • About the discrepancy on Airship between the time when the kill cooldown fully charges and the time when the glow occurs
    • The reference time, 0 seconds, is set when selecting a spawn point, not when respawning.
    • The kill cooldown countdown begins when respawning.
    • Because there is a discrepancy in when the countdown begins, the glow occurs before the kill cooldown is fully charged.
      • Meeting ends →
        spawn selection begins (Star’s glow timer countdown starts) →
        respawn (ability timer countdown starts)
        • On the other hand, this means there is no variation between players due to respawn speed,
          making it possible to build a timeline based on “when the glow occurred” for deduction and discussion.
  • Relationship with [Keep the name color as Star even after the role changes]
    • When enabled
      • Even after the Star is sidekicked or otherwise has their role changed, the ability continues.
      • Whether the glow ends upon death is determined in the same way as for the Star.
    • When disabled
      • After the Star is sidekicked or otherwise has their role changed, the ability no longer activates.
      • This is treated as “the existence known as Star has disappeared,” rather than as a death.
  • [Does the screen glow only while the Star is alive? (updated at meetings).]
    • When enabled
      • The glow stops from the meeting after the Star dies onward.
        • This does not mean “the death status is reflected immediately and the glow stops.”
          Rather, it means “the glow stops from the meeting of the turn in which the Star died onward.”
        • This is not a setting that communicates the fact that a confirmed innocent has died.
    • When disabled
      • The glow continues even after the Star dies.
      • If [Keep the name color as Star even after the role changes] is disabled and the Star is sidekicked
        • Since this is treated not as “the Star has died,” but as “the Star no longer exists,”
          the glow stops regardless of whether the former Star is alive or dead.

Game Settings

NameDetailsSHR Support
Keep the name color as Star even after the role changesA setting that prevents the Star from losing their Star abilities even if they receive a sidekick-type ability and their role is no longer Star
Make the screen glow during the task phase every set number of kill cooldown seconds.Whether to enable Passive Ability 2, [Overflowing Radiance]×
Does the screen glow only while the Star is alive? (updated at meetings).Whether Passive Ability 2, [Overflowing Radiance], should only activate while the Star is alive×

Notes

1

  • Sidekick-type abilities
    • Abilities that change another player’s role during the match, such as the imprinting ability possessed by Pavlov's Dog (O), which turns another player into Pavlov's Dog (D).