AI向けの説明がhttps://wiki.supernewroles.com/llms.txt (詳細な内容はhttps://wiki.supernewroles.com/llms-full.txt) に書かれています。

SuperNewRoles Wiki

Clinical Laboratory Technician

Team

  • Crewmate Team

Role Description

  • Active Ability: Collect
    • Collects a specimen from the targeted crew member.
    • If specimens are collected from two crew members within the same turn, a tissue compatibility test is performed at the start of the meeting phase.
      • If a meeting is called before the ability is used on two players, the target selection status is reset.
        • In this case, the ability use count is not consumed.

  • Passive Ability: Tissue Compatibility Test
    • If specimen collection has been completed, at the start of the meeting phase, determines whether the two crew members belong to the same team or different teams, then sends the result in chat.
      • If they are on the same team:

        The specimens did not react.
        Specimen 1 and Specimen 2 appear to be on the same team.

      • If they are on different teams:

        The specimens caused a rejection reaction.
        Specimen 1 and Specimen 2 appear to be on different teams.

    • There are four types of team determination methods.
      • For details, check the collapsed [Determination Methods] section.

Determination Methods
Setting No.Are Mad-type roles
determined by
winning team?
Are third-party roles
determined as
the same team?
Team Determination
1OffOnTeam determination: Assignment category
Third-party determination: Determined as the same team.
2OnOnTeam determination: Win-condition category
Third-party determination: Determined as the same team.
3OffOffTeam determination: Assignment category
Third-party determination: Roles with different win conditions are determined as different teams.
4OnOffTeam determination: Win-condition category
Third-party determination: Roles with different win conditions are determined as different teams.
  • Note: The setting number (No.) is used for convenience on this wiki.
  • The default setting is No. 4.

Explanation of Determination Categories
  • Assignment Category
    • Classifies a role’s team based on its assignment slot.
      • Assignment slot
        • This is the same role classification as the tabs on the role settings screen.
        • It is also the same role classification as the tabs for Nice Guesser and Evil Guesser.
      • Example:
        • *1: [Team Classification Examples (Table)]

  • Win-Condition Category
    • Classifies a role’s team based on its win condition.

  • Determination Between Third-Party Teams
    • Determined as the same team.
      • Roles classified as third-party by either [Assignment Category] or [Win-Condition Category] are determined to be on the same team regardless of their win conditions.
    • Roles with different win conditions are determined as different teams.
      • Among roles classified as third-party by either [Assignment Category] or [Win-Condition Category], roles with different win conditions are determined to be on different teams.
*1: [Team Classification Examples (Table)]
  • Evil Hacker and Madmate
Category NameEvil HackerMadmate
Assignment CategoryImpostorCrewmate
Win-Condition CategoryImpostorImpostor
Win Condition CategoryImpostorImpostor
  • Jackal and Jackal Friends
Category NameJackalJackal Friends
Assignment CategoryThird-PartyCrewmate
Win-Condition CategoryThird-PartyThird-Party
Win Condition CategoryJackalJackal

Determination Examples (Tables)
Team determination between a Crewmate (vanilla role) and a Madmate
No.Crewmate
Team Determination
Madmate
Team Determination
Result
1CrewmateCrewmateSame team
2CrewmateImpostorDifferent teams
3CrewmateCrewmateSame team
4CrewmateImpostorDifferent teams

Team determination between Evil Hacker and Madmate
SettingEvil Hacker
Team Determination
Madmate
Team Determination
Result
1ImpostorCrewmateDifferent teams
2ImpostorImpostorSame team
3ImpostorCrewmateDifferent teams
4ImpostorImpostorSame team

Team determination between Jackal and Jackal Friends
SettingJackal
Team Determination
Jackal Friends
Team Determination
Result
1Third-PartyCrewmateDifferent teams
2Third-PartyThird-PartySame team
3JackalCrewmateDifferent teams
4JackalJackalSame team

Team determination between Madmate and Jackal Friends
SettingMadmate
Team Determination
Jackal Friends
Team Determination
Result
1CrewmateCrewmateSame team
2ImpostorThird-PartyDifferent teams
3CrewmateCrewmateSame team
4ImpostorJackalDifferent teams

Team determination between Teruteru and Jackal Friends
SettingTeruteru
Team Determination
Jackal Friends
Team Determination
Result
1Third-PartyCrewmateDifferent teams
2Third-PartyThird-PartySame team
3Third-Party (Teruteru)CrewmateDifferent teams
4Third-Party (Teruteru)JackalDifferent teams

Team determination between Teruteru and Hitman
SettingTeruteru
Team Determination
Hitman
Team Determination
Result
1Third-PartyThird-PartySame team
2Third-PartyThird-PartySame team
3Third-Party (Teruteru)Third-Party (Hitman)Different teams
4Third-Party (Teruteru)Third-Party (Hitman)Different teams

Special Team Determinations
  • Shikigami
    • Determined as Crewmate under all setting numbers.
      • It is never determined to be on the same team as Onmyoji.
      • It is never determined to be on the same team as third-party roles.

  • Wolf-Possessed
    • Determination is performed without being affected by Wolf-Possessed.
      • The target’s Wolf-Possessed status does not affect the determination.
      • The Clinical Laboratory Technician’s Wolf-Possessed status does not affect the determination.

  • Lovers
    • Currently, the overlapping role’s determination is ignored, and they are determined as third-party. (2024/02/11)
      • (A specification change is planned.)
  • Clard
    • The overlapping role’s determination is ignored, and they are determined as third-party.

Detailed Specifications
  • When the ability has finished being used, the cooldown is reset to 0 seconds.
    • When all ability uses have been consumed.
    • When specimens have been collected from two players within one turn.

  • In SHR mode, if a player without the mod installed performs a kill after finishing the ability use (uses Collect), the kill fails without triggering a guardian effect.

  • In SHR mode, if a player without the mod installed performs a kill on the same crew member as the first collection target (uses Collect), the kill fails without triggering a guardian effect.

  • In SHR mode, the initial collection cooldown for players with the mod installed is set to 10 seconds regardless of the setting.
    • It is set to the same cooldown as players without the mod installed.


Purpose of the Role
  • Concept
    • A Crewmate role that can examine connections between players through a different approach than Sheriff

      • While Sheriff cannot determine detailed connections between teams, Clinical Laboratory Technician can determine detailed connections between teams depending on the settings.
      • It is also recommended as a balance adjustment option when, due to the role setup or the village’s skill level, Sheriff’s ability to “reduce non-Crewmates through means other than exile” is too strong.

Comparison Between Sheriff and Clinical Laboratory Technician
  • How results are presented
    • Sheriff: Killing the target or committing suicide
      • Other players can see that the ability was used.
      • The number of living crew members decreases.
      • Can resist PP.
    • Clinical Laboratory Technician: Private chat
      • Other players cannot see that the ability was used.
      • The number of living crew members does not decrease.
      • Cannot resist PP.

  • Methods of examining connections

    • Sheriff: Determines whether the target is a non-Crewmate, obtains information for organizing the situation, and reasons based on that information.
      • Advantages
        • Can determine whether the target is a non-Crewmate or belongs to the Crewmate team.
          • If the target can be killed, they are always a non-Crewmate (Impostor, Jackal, or another third-party role); if they cannot be killed, they are a Crewmate.
      • Disadvantages
        • Since it only determines whether the target is a “non-Crewmate (killable target),” it cannot determine whether the crew member connected by a line is on the same team.
          • Because it can only determine whether someone is a non-Crewmate or belongs to the Crewmate team, it cannot rule out that the relationship being treated as a line is actually Impostor–Crewmate or Impostor–Jackal.
        • Weak as information for identifying lines.

    • Clinical Laboratory Technician: Determines whether the two selected targets are on the same team, directly checking their connection.
      • Advantages
        • Provides not only whether they are Crewmates or non-Crewmates, but also more detailed team information. (When third-party roles are included in the setup.)
          • For example, if Jackal and Sidekick are tested, the result will be: [The specimens did not react. Specimen 1 and Specimen 2 appear to be on the same team.]
        • There is no drawback when the determination fails, and since the ability is completed privately, it is easy to use early in the game. (In Sheriff–Madmate setups.)
          • Since lines are often formed and information tends to become chaotic, checking lines early helps organize information and connect it to later deduction.
      • Disadvantages
        • Since it determines whether the targets are “on the same team,” it cannot determine whether the targets are non-Crewmates or belong to the Crewmate team.
          • Whether both are on the Crewmate team or both are on the Impostor team, the result will be [The specimens did not react. Specimen 1 and Specimen 2 appear to be on the same team.], so it cannot determine whether that line is a non-Crewmate line.
        • Weak as information for judging whether information provided by players is true or false.

Game Settings

NameDetailsSHR Support
CooldownSets the cooldown for Collect.
Maximum Ability UsesThe maximum number of specimen pairs that can be collected
(maximum number of Tissue Compatibility Tests)
Determine Mad-type roles by winning teamWhen enabled, teams are determined by win condition.
When disabled, teams are determined by assignment slot.
(See *1 for details.)
Determine third-party roles as the same teamWhen enabled, third-party roles are determined to be on the same team.
When disabled, third-party roles with different win conditions are determined to be on different teams.
(See *1 for details.)

Proposer