Ubiquitous

Team

  • Crewmate Team

Role Description

Drone States

  • Active:
    • A drone that Ubiquitous can control.
    • Cannot be seen by anyone except Ubiquitous themself.
  • Idle:
    • A drone that Ubiquitous cannot control.
    • Visible to everyone.

  • Active Ability: Call
    • Calls a drone onto the map.
    • The drone is called to Ubiquitous’s current position.
  • Active Ability: Control
    • Switches your view to the drone and allows you to control it.
    • Be careful, as Ubiquitous’s main body is defenseless while controlling the drone.
  • Active Ability: Door Hack
    • Opens doors near the drone.
    • Cannot open the doors of the decontamination rooms on Polus or MIRA HQ.
  • Active Ability: Recall
    • Removes an active drone from the map.
  • Passive Ability:
    • When someone passes near an idle drone, they are shown on Ubiquitous’s map.
    • You can configure whether the display shown when they pass by uses the player’s actual color.

Game Settings

NameDetails
“Call” CooldownTime until Call can be used again (seconds)
“Control” CooldownTime until Control can be used again (seconds)
Limit Controllable TimeWhether to limit the amount of time the drone can be controlled from the drone’s perspective
Controllable TimeTime the drone can be controlled from the drone’s perspective (seconds)
Number of Turns the Drone StaysNumber of turns the drone remains on the map
Flight SpeedDrone movement speed while in the drone’s perspective (based on vanilla movement speed)
“Door Hack” CooldownTime until Door Hack can be used again (seconds)
“Door Hack” RangeRange within which doors can be hacked (based on vanilla vision)
Drone Vision RangeVision range while controlling the drone (based on vanilla vision)
Show Actual Player Colors on the MapIf off, actual colors are not shown; if on, players are displayed with their actual colors

The default values and ranges are: Call: 10 seconds (0–60, increments of 2.5), Control: 0 seconds (0–60, increments of 2.5), controllable time limit: off, controllable time: 10 seconds (2.5–60, increments of 2.5), duration: 5 turns (1–20), flight speed: 1.5x (0.25–3, increments of 0.25), Door Hack: 30 seconds (2.5–60, increments of 2.5), range: 0.5x (0.25–5, increments of 0.25), and vision range: 1x (0.25–5, increments of 0.25).

Notes