Sheriff
Faction
- Crewmate Faction
Role Description
- Active ability: Kill
- You can kill factions that are configured as killable.
- If you target and kill a crew member (player) from a faction that cannot be killed, it will count as a misfire and you will commit suicide.
- The misfire outcome can be selected from: “Only the Sheriff dies,” “Both the Sheriff and the target die,” or “Only the target dies.”
- [Can verify information]
- The Sheriff is often praised as a Crewmate role that can basically kill, but in practice, it is a role that “verifies information.”
- By dying, the Sheriff can confirm that the target they attempted to kill is clear/innocent (though this may not always be true depending on the settings).
- The information about the target the Sheriff attempted to kill becomes confirmed as true (unless there was a misread or intentional trolling), allowing deductions to be built around that information.
- Confusing or contradictory information can be clarified.
- If the Sheriff successfully kills the target, that target is confirmed to be evil/guilty.
- You can build deductions or examine connections while considering that the information provided by the target is likely to include false information.
- It is also necessary to consider the possibility that the target was a [Mad-type role], [Friends-type role], or a non-killing third-party faction, meaning the number of kill-capable faction members did not change and only the crew count was reduced.
Game Settings
| Name | Details |
|---|---|
| Kill Cooldown | Sets the Sheriff’s unique kill cooldown |
| Maximum Number of Kills | Sets the maximum number of times the Sheriff can use the kill button |
| Can Kill Impostors | Sets Impostors as a faction the Sheriff can kill |
| Misfire Outcome | Choose from: Only the Sheriff dies / Both die / Only the target dies |
| Can Kill Mad-type Roles | Sets Mad-type roles as roles the Sheriff can kill |
| Can Kill Jackal Friends-type Roles | Sets Friends-type roles as roles the Sheriff can kill |
| Can Kill Third-Party Factions | Sets third-party factions as factions the Sheriff can kill |
| Can Kill Lovers | Sets Lovers as roles the Sheriff can kill |
The kill cooldown can be set from 0 to 60 seconds in 2.5-second increments, with a default of 25 seconds. The maximum number of kills can be set from 1 to 10, with a default of 1. Whether each faction and Lovers can be killed is enabled by default.
