Sheriff

Faction

  • Crewmate Faction

Role Description

  • Active ability: Kill
    • You can kill factions that are configured as killable.
    • If you target and kill a crew member (player) from a faction that cannot be killed, it will count as a misfire and you will commit suicide.
      • The misfire outcome can be selected from: “Only the Sheriff dies,” “Both the Sheriff and the target die,” or “Only the target dies.”
    • [Can verify information]
      • The Sheriff is often praised as a Crewmate role that can basically kill, but in practice, it is a role that “verifies information.”
      • By dying, the Sheriff can confirm that the target they attempted to kill is clear/innocent (though this may not always be true depending on the settings).
        • The information about the target the Sheriff attempted to kill becomes confirmed as true (unless there was a misread or intentional trolling), allowing deductions to be built around that information.
        • Confusing or contradictory information can be clarified.
      • If the Sheriff successfully kills the target, that target is confirmed to be evil/guilty.
        • You can build deductions or examine connections while considering that the information provided by the target is likely to include false information.
        • It is also necessary to consider the possibility that the target was a [Mad-type role], [Friends-type role], or a non-killing third-party faction, meaning the number of kill-capable faction members did not change and only the crew count was reduced.

Game Settings

NameDetails
Kill CooldownSets the Sheriff’s unique kill cooldown
Maximum Number of KillsSets the maximum number of times the Sheriff can use the kill button
Can Kill ImpostorsSets Impostors as a faction the Sheriff can kill
Misfire OutcomeChoose from: Only the Sheriff dies / Both die / Only the target dies
Can Kill Mad-type RolesSets Mad-type roles as roles the Sheriff can kill
Can Kill Jackal Friends-type RolesSets Friends-type roles as roles the Sheriff can kill
Can Kill Third-Party FactionsSets third-party factions as factions the Sheriff can kill
Can Kill LoversSets Lovers as roles the Sheriff can kill

The kill cooldown can be set from 0 to 60 seconds in 2.5-second increments, with a default of 25 seconds. The maximum number of kills can be set from 1 to 10, with a default of 1. Whether each faction and Lovers can be killed is enabled by default.