AI向けの説明がhttps://wiki.supernewroles.com/llms.txt (詳細な内容はhttps://wiki.supernewroles.com/llms-full.txt) に書かれています。

SuperNewRoles Wiki

Victory Priority

Table of Contents

Overview

  • Victory priority differs depending on the role’s victory type.
  • The general priority is as follows (the higher it is, the higher the priority):
    • Unique Solo Victory
      • Victories by roles with independent victory conditions, such as Arsonist and Vulture
    • Priority Normal Victory
      • Impostor sabotage victories and Crewmate task victories (*)
    • Conditional Survival Win-Stealing Victory
      • Victories by roles that have unique conditions where evidence remains for their victory, such as Moira and Frankenstein
    • Simple Survival Win-Stealing Victory
      • Victories by roles that steal the win if they are alive, such as Tuna and Spelunker
      • Roles whose condition involves tasks also fall under this category
    • Normal Victory
      • Kill/exile victories by Impostors, Crewmates, and some third-party factions
      • Crewmate task victories (*)
    • Additional Victory



    • (*) Differs depending on the Task wins cannot be stolen setting

If victory does not occur according to the information on this page, it is a bug.

Unique Solo Victory

  • Arsonist
  • Vulture
  • Professional
  • Safecracker
  • Black Hat Hacker
  • Teruteru (*)
  • False Accuser (*)
  • Lovers (Pure Lover, Cupid) (*)
  • Exploder (*)
  • Hitman (*)

  • (*) Teruteru, False Accuser, Lovers, Exploder, and Hitman may satisfy their victory conditions at the same time.
    • Victory priority is higher for roles listed higher up.
  • Black Hat Hacker can win when the last uninfected player is exiled, but because the judgment timing occurs during the task turn, its judgment timing differs from the roles above.
    • Therefore, if it is achieved at the same time as one of the roles above, Black Hat Hacker cannot win.

Priority Normal Victory

  • Impostor sabotage victory
  • Crewmate task victory when the Task wins cannot be stolen setting is ON

Conditional Survival Win-Stealing Victory

  • Moira
  • Frankenstein

  • If their victory conditions are achieved at the same time, they win together.

Simple Survival Win-Stealing Victory

  • Tuna (Solo Victory ON)
  • Spelunker
  • Onmyoji
  • God (*)

  • If their victory conditions are achieved at the same time, all roles except God win together.
  • (*) God cannot win unless all other simple survival win-stealing roles besides itself are dead.
  • Roles under Additional Victory become able to win together starting from victories at this priority level.

Normal Victory

  • Impostor exile/kill victory
  • Crewmate exile/kill victory
  • Crewmate task victory (*)
  • Jackal exile/kill victory
  • Pavlov’s Dog exile/kill victory
  • Hitman kill victory that is not contract completion
    • Victory when the number of Hitmen and harmless Crewmates becomes equal
  • Owl exile/kill victory

  • (*) Crewmate task victory when the Task wins cannot be stolen setting is OFF

Additional Victory

  • Freeter (*)
  • Opportunist
  • Tuna
  • Spelunker (Additional Victory ON)

  • In general, these roles can win if they satisfy their victory conditions together with roles whose victory priority is Simple Survival Win-Stealing Victory or lower.
  • (*) Freeter wins if their workplace wins while that workplace is alive, regardless of what the workplace is.