Wave Cannon Jackal
Faction
- Third Faction (Jackal)
Win Conditions
- Victory for the Jackal faction (*1)
- The win condition is met and the victory check is performed when all of the following conditions are satisfied:
- All killing non-crew roles outside the Jackal faction (such as Impostor roles) have been eliminated.
- The number of Crewmate-count crew members is reduced to the same number as the Jackal faction (*1).
- The win condition is met and the victory check is performed when all of the following conditions are satisfied:
*1 Jackal Faction
- Roles counted as part of the Jackal faction during the victory check are only Jackal faction roles with a killing non-crew count.
- Jackal faction roles with a killing non-crew count
- Jackal faction roles with a Crewmate count
- Jackal Friends
- Mayor Friends
- Seer Friends
- Bullet※
※The count for Bullet changes depending on whether promotion is enabled or disabled.
Role Description
- Active Ability: Wave Cannon
- Readies a wave cannon in the direction the player is facing and fires a beam that pierces through obstacles and reaches the edge of the map.
- All crew members hit by the beam are killed, regardless of faction.
- The player cannot move while firing the wave cannon.
- Active Ability: Sidekick
- Can turn any player into an ally.
- The Sidekick type can be configured, and can be selected from Sidekick, Jackal Friends, Sidekick (Wave Cannon), or Bullet.
- Active Ability: Super Wave Cannon
- Can only be used when the Sidekick type is Bullet.
- Becomes usable when Bullet uses the active ability
Load. - There is no cooldown, and it can be activated immediately once it becomes available.
- It has a charge time set separately from the normal Wave Cannon. After the configured number of seconds has passed, it can fire a wave cannon wider than the normal Wave Cannon.
- During charging, meetings cannot be called using the emergency button (reporting is still possible).
- Also, once firing is confirmed, Bullet dies (no body is created).
- Can pierce through the shield of the Sage.
Game Settings
| Name | Details |
|---|---|
| Can Use Vents | Whether vents can be used |
| Can Use Sabotage | Whether sabotage can be used |
| Has Impostor Vision | Whether to use the same vision as Impostors |
| Cooldown | Time until the Wave Cannon can be used |
| Charge Time | Time until the beam is fired |
| Jackal Kill Cooldown | Cooldown for this role’s unique normal kill |
| Sync Normal Kill and Cooldown | Whether to sync the normal kill and Wave Cannon cooldowns |
| Jackal Can Create a Sidekick | Whether the Jackal can create a Sidekick |
| New Jackal Can Create a Sidekick | Whether a Jackal promoted from Sidekick can create a Sidekick |
| Sidekick Cooldown | Time until Sidekick can be used |
| Sidekick Type | The role the target changes into when made a Sidekick |
| Bullet Can Be Promoted※ | Whether Bullet gains killing ability when their appointer dies |
| Inherit Wave Cannon on Promotion※ | Whether Bullet becomes a Wave Cannon Jackal upon promotion |
| “Load” Cooldown※ | Time until Bullet can use “Load” |
| Loaded Charge Time※ | Time required to fire the Super Wave Cannon |
| Animation Type | The type of beam animation |
※Can only be configured when the Sidekick type is “Bullet”
Special Notes
- Hatchan collaboration role