Wave Cannon Jackal
Faction
- Third Faction (Jackal)
Win Conditions
- Victory for the Jackal faction (*1)
- When all of the following conditions are met, the win condition is fulfilled and the victory check is performed.
- Eliminate all killer non-Crewmate roles outside the Jackal faction (such as Impostor roles).
- Reduce the number of Crewmate-count Crews to the same number as the Jackal faction (*1).
- When all of the following conditions are met, the win condition is fulfilled and the victory check is performed.
*1 Jackal Faction
- Roles counted as part of the Jackal faction during the victory check are only Jackal-faction roles with a killer non-Crewmate count.
- Jackal-faction roles with a killer non-Crewmate count
- Jackal-faction roles with a Crewmate count
- Jackal Friends
- Mayor Friends
- Seer Friends
- Bullet※
※The Bullet’s count changes depending on whether promotion is enabled or disabled.
Role Description
- Active Ability: Wave Cannon
- Readies a Wave Cannon in the direction you are facing and fires a beam that pierces obstacles and reaches the edge of the map.
- All Crews hit by the beam are killed, regardless of faction.
- You cannot move while firing the Wave Cannon.
- Active Ability: Sidekick
- Allows you to turn any player into an ally.
- You can configure the Sidekick type, choosing from Sidekick, Jackal Friends, Sidekick (Wave Cannon), or Bullet.
- Active Ability: Super Wave Cannon
- Can only be used when the Sidekick type is Bullet.
- Becomes usable when Bullet uses the active ability called
Load. - There is no cooldown, and it can be activated immediately once it becomes available.
- It has a separate charge time from the normal Wave Cannon. After the configured number of seconds has passed, you can fire a Wave Cannon that is thicker than the normal one.
- While charging, meetings cannot be called using the emergency meeting button (reporting is still possible).
- Also, once firing is confirmed, Bullet dies (no body is created).
- Can pierce the shield of the Sage.
Game Settings
| Name | Details |
|---|---|
| Can Use Vents | Whether vents can be used |
| Can Use Sabotage | Whether sabotage can be used |
| Has Impostor Vision | Whether to use the same vision as Impostors |
| Cooldown | Time until the Wave Cannon becomes usable |
| Charge Time | Time until the beam is fired |
| Jackal Kill Cooldown | Cooldown for this role’s unique normal kill |
| Synchronize Normal Kill and Cooldown | Whether to synchronize the cooldowns of the normal kill and the Wave Cannon |
| Jackal Can Create Sidekicks | Whether the Jackal can create a Sidekick |
| New Jackal Can Create Sidekicks | Whether a Jackal promoted from a Sidekick can create a Sidekick |
| Sidekick Cooldown | Time until Sidekick can be used |
| Sidekick Type | The role the target changes into when made a Sidekick |
| Bullet Can Be Promoted※ | Whether the Bullet gains killing ability when their appointer dies |
| Inherit Wave Cannon on Promotion※ | Whether they become a Wave Cannon Jackal upon promotion |
| “Load” Cooldown※ | Time until the Bullet can use “Load” |
| Loaded Charge Time※ | Time required to fire the Super Wave Cannon |
| Animation Type | The type of beam animation |
※Only configurable when the Sidekick type is “Bullet”
Notes
- Hatchan collaboration role