Pavlov’s Dog
Faction
- Third Faction (Pavlov’s Dog faction)
Win Conditions
Overview
- You win when the Dog is alive and the number of players in your faction equals the number of Crewmates who do not have the ability to kill.
- Even if the Dog is dead, the match continues as long as the Owner is alive and still has nominations remaining.
Details
### Details
- You win when **all** of the following conditions are met:
- Pavlov’s Dog is alive.
- All kill-capable factions **other than** the Pavlov faction have been eliminated.
- The number of Crewmates (counted roles) is **less than or equal to** your faction’s count.
- Notes - If **only the Owner is alive** and they still have **nominations remaining**: - The Owner is counted as a member of a **kill-capable faction**. - The Owner does not meet their loss condition (they haven’t “lost the Dog”), but they also don’t meet the win condition, so the game continues. - Examples: - Owner (1 nomination remaining) + 1 Crewmate (2 players total): the game does not end. - If the Crewmate is turned into the Dog, the Pavlov’s Dog faction wins.
- Owner (1 nomination remaining) + 1 Impostor (2 players total): the game does not end. - If “Nomination Suicide” is OFF, turning the Impostor into the Dog results in a Pavlov’s Dog faction win.
- Owner (1 nomination remaining) + 2 Impostors + 1 Crewmate (4 players total): the game does not end. - If “Nomination Suicide” is ON, the Owner must turn the Crewmate into the Dog or they will suicide and the Impostors win. - If the Crewmate is turned into the Dog, the board becomes Pavlov faction 2 vs. Impostor faction 2. - If “Nomination Suicide” is OFF and an Impostor is turned into the Dog, the board becomes Pavlov faction 2 vs. Impostor faction 1 vs. Crewmate faction 1.
- If **only the Owner is alive** and they have **no nominations remaining**: - The Pavlov faction is guaranteed to lose. - The Owner is counted as a **Crewmate**. - Examples: - Owner (0 nominations remaining) + 1 Crewmate (2 players total): Crewmate faction wins. - Owner (0 nominations remaining) + 1 Impostor (2 players total): Impostor faction wins.
- Notes - If **only the Owner is alive** and they still have **nominations remaining**: - The Owner is counted as a member of a **kill-capable faction**. - The Owner does not meet their loss condition (they haven’t “lost the Dog”), but they also don’t meet the win condition, so the game continues. - Examples: - Owner (1 nomination remaining) + 1 Crewmate (2 players total): the game does not end. - If the Crewmate is turned into the Dog, the Pavlov’s Dog faction wins.
- Owner (1 nomination remaining) + 1 Impostor (2 players total): the game does not end. - If “Nomination Suicide” is OFF, turning the Impostor into the Dog results in a Pavlov’s Dog faction win.
- Owner (1 nomination remaining) + 2 Impostors + 1 Crewmate (4 players total): the game does not end. - If “Nomination Suicide” is ON, the Owner must turn the Crewmate into the Dog or they will suicide and the Impostors win. - If the Crewmate is turned into the Dog, the board becomes Pavlov faction 2 vs. Impostor faction 2. - If “Nomination Suicide” is OFF and an Impostor is turned into the Dog, the board becomes Pavlov faction 2 vs. Impostor faction 1 vs. Crewmate faction 1.
- If **only the Owner is alive** and they have **no nominations remaining**: - The Pavlov faction is guaranteed to lose. - The Owner is counted as a **Crewmate**. - Examples: - Owner (0 nominations remaining) + 1 Crewmate (2 players total): Crewmate faction wins. - Owner (0 nominations remaining) + 1 Impostor (2 players total): Impostor faction wins.
Role Description
Pavlov’s Owner
- Can nominate a Pavlov’s Dog (in SHR, nominate using the Kill button).
- If [Number of times you can Sidekick per game] is 1 or more, you can nominate a Dog multiple times.
- Only one Dog can exist at a time; multiple Dogs cannot exist simultaneously.
- If a Dog is already present, you cannot nominate another even if you still have nominations remaining.
- You can nominate again after the Dog dies.
- If [Nomination Suicide Setting] is ON, you will suicide when nominating an Impostor.
- Does not have Impostor vision.
- Cannot use vents.
Pavlov’s Dog
- Can perform normal kills (has the standard kill cooldown based on vanilla settings).
- Depending on settings, may have Impostor vision.
- Depending on settings, may be able to use vents.
- If the Owner dies, the Dog enters a rampage state (Serial Killer behavior).
- Uses a separate kill cooldown.
- If it does not get a kill within the configured time, it will suicide.
- In SHR, the cooldown of the Shape button becomes the suicide timer.
Game Settings
| Name | Details | SHR Support |
|---|---|---|
| Sidekick Cooldown | Sets the cooldown of the imprinting ability | ◯ |
| Number of times you can Sidekick per game | How many times the Owner can use the imprinting ability | ◯ |
| Suicide if the target is an Impostor | Whether you suicide if the imprinting target is an Impostor | ◯ |
| Pavlov’s Dog has Impostor vision | Whether Pavlov’s Dog has Impostor vision (Owner has Crewmate vision) | ◯ |
| Rampage cooldown | Kill cooldown after the Owner dies and the Dog enters rampage | ◯ |
| Rampage suicide time | After the Owner dies and rampage begins, the Dog suicides if it can’t kill within this time | ◯ |
| Reset suicide timer in meetings | If disabled, the time until suicide carries over across meetings | ◯ |