Spelunker
Team
- Third Faction
Win Condition
- If the match ends while you are alive, you override the result and achieve a solo victory (*1)
- (*1) Excludes solo victories by some Third Faction roles
Role Description
- This role can die from causes other than being killed.
- The conditions for dying are as follows:
- Getting your finger caught in a door
- Use a door
- Tripping after catching your foot in a vent
- Pass near a vent
- You can also get caught on vents being relocated by the Evil Mechanic or Nice Mechanic
- Falling from a ladder or lift
- Use a ladder or lift
- You can only fall when going down a ladder. Climbing up does not count.
- A lights or communications sabotage continues for a certain amount of time
- Getting your finger caught in a door
Game Settings
| Name | Details |
|---|---|
Chance of cause of death | The chance of dying from a cause of death when performing a specific action |
| Death from lights/comms sabotage | Whether you die if lights or comms sabotage continues for a certain amount of time |
| Time until death from lights/comms sabotage | How long the sabotage must continue before you die |