| Death from Lights/Comms Sabotage | When ON, the Spelunker dies if a Lights or Communications sabotage continues for a certain amount of time. |
| Time Until Death from Comms Sabotage | Sets the grace period from when the condition is met until death occurs. Only active if the corresponding parent setting is ON. |
| Time Until Death from Lights | Sets the grace period from when the condition is met until death occurs. Only active if the corresponding parent setting is ON. |
| Chance of Dying Near a Vent | Sets the chance that a death check occurs when performing this action. |
| Chance of Dying on a Lift | Sets the chance that a death check occurs when performing this action. |
| Chance of Dying from Using a Door | Sets the chance that a death check occurs when performing this action. |
| Chance of Dying on a Ladder | Sets the chance that a death check occurs when performing this action. |
| Additional Win | When ON, you do not steal the win as a solo victory, and instead win alongside another faction as an additional winner. |