Spelunker

Faction

  • Third Party

Win Condition

  • If the match ends while you are alive, you steal the win and achieve a solo victory (*1)
    • (*1) Excludes solo victories by some Third Party roles

Role Description

  • This role can die from causes other than being killed.
  • The conditions for dying are as follows:
    • Getting your fingers caught in a door
      • Use a door
    • Tripping after catching your foot in a vent
    • Falling from a ladder or lift
      • Use a ladder or lift
      • You can only fall when going down a ladder. Climbing up does not count.
    • A Lights or Communications sabotage continues for a certain amount of time

Game Settings

NameDetails
Death from Lights/Comms SabotageWhen ON, the Spelunker dies if a Lights or Communications sabotage continues for a certain amount of time.
Time Until Death from Comms SabotageSets the grace period from when the condition is met until death occurs. Only active if the corresponding parent setting is ON.
Time Until Death from LightsSets the grace period from when the condition is met until death occurs. Only active if the corresponding parent setting is ON.
Chance of Dying Near a VentSets the chance that a death check occurs when performing this action.
Chance of Dying on a LiftSets the chance that a death check occurs when performing this action.
Chance of Dying from Using a DoorSets the chance that a death check occurs when performing this action.
Chance of Dying on a LadderSets the chance that a death check occurs when performing this action.
Additional WinWhen ON, you do not steal the win as a solo victory, and instead win alongside another faction as an additional winner.