Jackal
Faction
- Third Faction (Jackal)
Win Condition
- Victory for the Jackal faction (*1)
- The win condition is met and a win check is performed when all of the following are satisfied:
- Eliminate all non-Jackal killing hostiles (e.g., Impostor roles).
- Make the number of Crewmate-counted crew equal to the number of the Jackal faction (*1).
*1 Jackal Faction
- The only roles counted as the Jackal faction at the time of the win check are those in the **killing-hostile-count Jackal faction**.
- Killing-hostile-count Jackal faction - [Jackal](ジャッカル.md) - [Sidekick](サイドキック.md) - [Jackal Seer](ジャッカルシーア.md) - [Sidekick (Seer)](サイドキック(シーア).md) - [Wave Cannon Jackal](波動砲ジャッカル.md) - [Sidekick (Wave Cannon)](サイドキック(波動砲).md)
- Crewmate-count Jackal faction - [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md) - [Mayor Friends](メイヤーフレンズ.md) - [Seer Friends](シーアフレンズ.md)
- Killing-hostile-count Jackal faction - [Jackal](ジャッカル.md) - [Sidekick](サイドキック.md) - [Jackal Seer](ジャッカルシーア.md) - [Sidekick (Seer)](サイドキック(シーア).md) - [Wave Cannon Jackal](波動砲ジャッカル.md) - [Sidekick (Wave Cannon)](サイドキック(波動砲).md)
- Crewmate-count Jackal faction - [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md) - [Mayor Friends](メイヤーフレンズ.md) - [Seer Friends](シーアフレンズ.md)
Role Description
- The active ability [
SK] and the active ability [JFSK] cannot coexist. (*1) - Active Ability: Sidekick! / SK
- You can change the target’s role into your ally, a Sidekick.
- If all Jackals die, the Sidekick becomes a Jackal and gains the ability to kill.
- If the setting [New Jackal can create Sidekicks] is enabled, this promoted Jackal will also be able to create Sidekicks.
- If the setting [New Jackal can create Sidekicks] is enabled, this promoted Jackal will also be able to create Sidekicks.
- Active Ability: (Jackal Friends) Sidekick! / JFSK
- Behavior differs between Normal mode and SHR mode. (*2)
- Even in Normal mode, this is a useful setting (3) when you “don’t want to increase the number of killing hostiles, but do want to increase the Jackal faction’s numbers (by selecting targets rather than by assignment).”*
Notes
- *1 : The active ability [``SK``] and the active ability [``JFSK``] cannot coexist.
- If both are enabled, the JFSK ability takes priority.
- If you want to use the SK ability, turn off the [Can create Jackal Friends] setting.
- *2 : The active ability [``JFSK``] behaves differently in Normal mode vs. SHR mode. | Behavior to compare | Normal mode | SHR mode | | :-- | :-- | :-- | | How to designate | Use the ``Sidekick!`` button to select and designate a target. | Both mod users and non-users designate using the Kill button. | | Kill capability | Since the Kill button and the ``Sidekick!`` button are separate, kill capability is not affected by whether [``JFSK``] is activated. | Because [``JFSK``] is also activated via the Kill button, you **cannot kill until you activate JFSK (i.e., perform the first “kill”)**.
The first “kill” is shielded, and the JFSK ability activates. | | Cooldown reset | The button is hidden, so no reset occurs. | For both mod users and non-users, it is set to half of ``[Jackal Kill Cooldown]``. | | Designating an Impostor | Possible | **Not possible** (*4) | | Settings applied | All settings follow [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md). | Some settings follow [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md). (*5) |
- *3 : “Don’t want to increase the number of killing hostiles, but do want to increase the Jackal faction’s numbers” - For example, **in a 13-player lobby**, ``2Impostor, 1Sheriff, 1Mayor, 1Jackal`` may feel like too few hostiles, but **``2Impostor, 1Sheriff, 1Mayor, 2Jackal (1J + 1SK)`` may be too many killing hostiles**, etc. - Jackal Friends are essentially the Jackal-faction version of Madmates: they are allies of the Jackal, but they do not gain a Kill button after the Jackal dies, and they are counted as Crewmates. - With this setting, you won’t end up in a situation like ``0w 0J 1SK 2C~`` **(a Sidekick that does not promote but is still counted as a killing faction member)**, so **the game will not continue in a state where there are no killing hostiles**.
- *4 : Behavior when targeting an Impostor in SHR mode and activating the active ability [``JFSK``]. - An activation animation plays, and you can kill afterward, but you cannot change the target into Jackal Friends. - Because the animation and the post-activation Kill button behavior are the same whether the designation succeeds or fails, **the ability user is not notified that the designation failed**. - The target is not notified that the ability was used on them. - Reason - A bug occurs because it is not possible to change the alignment of “Jackal Friends who were originally Impostors” from Impostor to Crewmate. - For example, the match may continue in a two-player endgame with an ex-Impostor Jackal Friend and a Jackal (a ``1J 1C`` situation where Jackal and Crewmate counts are equal).
- *5 : Settings that apply to Jackal Friends created in SHR mode - In SHR mode, some settings do not apply to created Jackal Friends. - ``[Can use vents]`` - Cannot be used regardless of whether the player has the mod. - If the role originally could use vents, non-host players will still see the vent button, but they will be ejected if they enter a vent.
- ``[Can check the Jackal]`` - If the original role is one that appears (to non-mod users) as an Impostor, Shapeshifter, or Impostor Ghost (i.e., a role that cannot do tasks in vanilla view), the ability activates the moment they receive JFSK. - This matches the behavior when ``[Task amount required to activate ability (percentage of all tasks)]`` is set to 0%. - This behavior is the same for both mod users and non-users.
- *2 : The active ability [``JFSK``] behaves differently in Normal mode vs. SHR mode. | Behavior to compare | Normal mode | SHR mode | | :-- | :-- | :-- | | How to designate | Use the ``Sidekick!`` button to select and designate a target. | Both mod users and non-users designate using the Kill button. | | Kill capability | Since the Kill button and the ``Sidekick!`` button are separate, kill capability is not affected by whether [``JFSK``] is activated. | Because [``JFSK``] is also activated via the Kill button, you **cannot kill until you activate JFSK (i.e., perform the first “kill”)**.
The first “kill” is shielded, and the JFSK ability activates. | | Cooldown reset | The button is hidden, so no reset occurs. | For both mod users and non-users, it is set to half of ``[Jackal Kill Cooldown]``. | | Designating an Impostor | Possible | **Not possible** (*4) | | Settings applied | All settings follow [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md). | Some settings follow [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md). (*5) |
- *3 : “Don’t want to increase the number of killing hostiles, but do want to increase the Jackal faction’s numbers” - For example, **in a 13-player lobby**, ``2Impostor, 1Sheriff, 1Mayor, 1Jackal`` may feel like too few hostiles, but **``2Impostor, 1Sheriff, 1Mayor, 2Jackal (1J + 1SK)`` may be too many killing hostiles**, etc. - Jackal Friends are essentially the Jackal-faction version of Madmates: they are allies of the Jackal, but they do not gain a Kill button after the Jackal dies, and they are counted as Crewmates. - With this setting, you won’t end up in a situation like ``0w 0J 1SK 2C~`` **(a Sidekick that does not promote but is still counted as a killing faction member)**, so **the game will not continue in a state where there are no killing hostiles**.
- *4 : Behavior when targeting an Impostor in SHR mode and activating the active ability [``JFSK``]. - An activation animation plays, and you can kill afterward, but you cannot change the target into Jackal Friends. - Because the animation and the post-activation Kill button behavior are the same whether the designation succeeds or fails, **the ability user is not notified that the designation failed**. - The target is not notified that the ability was used on them. - Reason - A bug occurs because it is not possible to change the alignment of “Jackal Friends who were originally Impostors” from Impostor to Crewmate. - For example, the match may continue in a two-player endgame with an ex-Impostor Jackal Friend and a Jackal (a ``1J 1C`` situation where Jackal and Crewmate counts are equal).
- *5 : Settings that apply to Jackal Friends created in SHR mode - In SHR mode, some settings do not apply to created Jackal Friends. - ``[Can use vents]`` - Cannot be used regardless of whether the player has the mod. - If the role originally could use vents, non-host players will still see the vent button, but they will be ejected if they enter a vent.
- ``[Can check the Jackal]`` - If the original role is one that appears (to non-mod users) as an Impostor, Shapeshifter, or Impostor Ghost (i.e., a role that cannot do tasks in vanilla view), the ability activates the moment they receive JFSK. - This matches the behavior when ``[Task amount required to activate ability (percentage of all tasks)]`` is set to 0%. - This behavior is the same for both mod users and non-users.
Game Settings
| Name | Details | SHR Support |
|---|---|---|
| Jackal Kill Cooldown | Set the kill cooldown separately. | 〇 |
| Can use vents | Configure whether vents can be used. | 〇 |
| Can use sabotage | Configure whether sabotage can be used. | 〇 |
| Impostor vision | Configure whether the role has the same vision as Impostors. | 〇 |
| Jackal can create Sidekicks | Configure whether Sidekick can be created. | ✕ |
| Can create Jackal Friends | Configure whether Jackal Friends can be created. This takes priority over [Jackal can create Sidekicks]. |
〇 |
| Sidekick Cooldown | Set the cooldown for the ability to create a Sidekick. | ✕ |
| New Jackal can create Sidekicks | After a created Sidekick is promoted to Jackal, configure whether the promoted Jackal can create additional Sidekick. | ✕ |