AI向けの説明がhttps://wiki.supernewroles.com/llms.txt (詳細な内容はhttps://wiki.supernewroles.com/llms-full.txt) に書かれています。

SuperNewRoles WikiPreview

Jackal

Faction

Win Condition

*1 Jackal Faction
- The only roles counted as the Jackal faction at the time of the win check are those in the **killing-hostile-count Jackal faction**.

- Killing-hostile-count Jackal faction - [Jackal](ジャッカル.md) - [Sidekick](サイドキック.md) - [Jackal Seer](ジャッカルシーア.md) - [Sidekick (Seer)](サイドキック(シーア).md) - [Wave Cannon Jackal](波動砲ジャッカル.md) - [Sidekick (Wave Cannon)](サイドキック(波動砲).md)

- Crewmate-count Jackal faction - [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md) - [Mayor Friends](メイヤーフレンズ.md) - [Seer Friends](シーアフレンズ.md)

Role Description

Notes
- *1 : The active ability [``SK``] and the active ability [``JFSK``] cannot coexist. - If both are enabled, the JFSK ability takes priority. - If you want to use the SK ability, turn off the [Can create Jackal Friends] setting.

- *2 : The active ability [``JFSK``] behaves differently in Normal mode vs. SHR mode. | Behavior to compare | Normal mode | SHR mode | | :-- | :-- | :-- | | How to designate | Use the ``Sidekick!`` button to select and designate a target. | Both mod users and non-users designate using the Kill button. | | Kill capability | Since the Kill button and the ``Sidekick!`` button are separate, kill capability is not affected by whether [``JFSK``] is activated. | Because [``JFSK``] is also activated via the Kill button, you **cannot kill until you activate JFSK (i.e., perform the first “kill”)**.
The first “kill” is shielded, and the JFSK ability activates. | | Cooldown reset | The button is hidden, so no reset occurs. | For both mod users and non-users, it is set to half of ``[Jackal Kill Cooldown]``. | | Designating an Impostor | Possible | **Not possible** (*4) | | Settings applied | All settings follow [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md). | Some settings follow [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md). (*5) |
- *3 : “Don’t want to increase the number of killing hostiles, but do want to increase the Jackal faction’s numbers” - For example, **in a 13-player lobby**, ``2Impostor, 1Sheriff, 1Mayor, 1Jackal`` may feel like too few hostiles, but **``2Impostor, 1Sheriff, 1Mayor, 2Jackal (1J + 1SK)`` may be too many killing hostiles**, etc. - Jackal Friends are essentially the Jackal-faction version of Madmates: they are allies of the Jackal, but they do not gain a Kill button after the Jackal dies, and they are counted as Crewmates. - With this setting, you won’t end up in a situation like ``0w 0J 1SK 2C~`` **(a Sidekick that does not promote but is still counted as a killing faction member)**, so **the game will not continue in a state where there are no killing hostiles**.

- *4 : Behavior when targeting an Impostor in SHR mode and activating the active ability [``JFSK``]. - An activation animation plays, and you can kill afterward, but you cannot change the target into Jackal Friends. - Because the animation and the post-activation Kill button behavior are the same whether the designation succeeds or fails, **the ability user is not notified that the designation failed**. - The target is not notified that the ability was used on them. - Reason - A bug occurs because it is not possible to change the alignment of “Jackal Friends who were originally Impostors” from Impostor to Crewmate. - For example, the match may continue in a two-player endgame with an ex-Impostor Jackal Friend and a Jackal (a ``1J 1C`` situation where Jackal and Crewmate counts are equal).

- *5 : Settings that apply to Jackal Friends created in SHR mode - In SHR mode, some settings do not apply to created Jackal Friends. - ``[Can use vents]`` - Cannot be used regardless of whether the player has the mod. - If the role originally could use vents, non-host players will still see the vent button, but they will be ejected if they enter a vent.

- ``[Can check the Jackal]`` - If the original role is one that appears (to non-mod users) as an Impostor, Shapeshifter, or Impostor Ghost (i.e., a role that cannot do tasks in vanilla view), the ability activates the moment they receive JFSK. - This matches the behavior when ``[Task amount required to activate ability (percentage of all tasks)]`` is set to 0%. - This behavior is the same for both mod users and non-users.

Game Settings

Name Details SHR Support
Jackal Kill Cooldown Set the kill cooldown separately.
Can use vents Configure whether vents can be used.
Can use sabotage Configure whether sabotage can be used.
Impostor vision Configure whether the role has the same vision as Impostors.
Jackal can create Sidekicks Configure whether Sidekick can be created.
Can create Jackal Friends Configure whether Jackal Friends can be created.
This takes priority over [Jackal can create Sidekicks].
Sidekick Cooldown Set the cooldown for the ability to create a Sidekick.
New Jackal can create Sidekicks After a created Sidekick is promoted to Jackal, configure whether the promoted Jackal can create additional Sidekick.