Jackal
Team
- Third Team (Jackal)
Win Conditions
- Victory for the Jackal team (*1)
- The win condition is achieved and the victory check is performed when all of the following conditions are met:
- All kill-capable non-Jackal-team roles (such as Impostor roles) are eliminated.
- The number of Crewmate-count Crews becomes equal to the number of Jackal team members (*1).
- The win condition is achieved and the victory check is performed when all of the following conditions are met:
*1 Jackal Team
- Roles counted as part of the Jackal team during the victory check are only Jackal-team roles with a kill-capable non-Crew count.
- Jackal-team roles with a kill-capable non-Crew count
- Jackal-team roles with a Crewmate count
Role Description
- The active ability [
SK] and the active ability [JFSK] cannot coexist. (*1) - Active Ability: Sidekick! / SK
- You can change the target’s role into a Sidekick, who is your ally.
- If all Jackals die, the Sidekick becomes a Jackal and gains the ability to kill.
- If the [New Jackals can create Sidekicks] setting is enabled, this promoted Jackal can also create a Sidekick.
- If the [New Jackals can create Sidekicks] setting is enabled, this promoted Jackal can also create a Sidekick.
- Active Ability: (Jackal Friends) Sidekick! / JFSK
- Its behavior differs between Normal Mode and SHR Mode. (*2)
- Even in Normal Mode, this setting (*3) is useful when you “do not want to increase the number of kill-capable non-Crew roles, but do want to increase the number of Jackal team members (by nomination rather than by assignment).”
- Its behavior differs between Normal Mode and SHR Mode. (*2)
Notes
- *1: The active ability [
SK] and the active ability [JFSK] cannot coexist.- If both abilities are enabled, the JFSK ability takes priority.
- If you want to use the SK ability, turn off the [Can create Jackal Friends] setting.
- *2: The behavior of the active ability [
JFSK] differs between Normal Mode and SHR Mode.
| Behavior Compared | Normal Mode | SHR Mode |
|---|---|---|
| Nomination method | Select and nominate a target using the Sidekick! button. | Both modded and unmodded players use the kill button to nominate. |
| Kill ability | Since the kill button and the Sidekick! button are separate, the activation state of the active ability [JFSK] does not affect the ability to kill. | Because the active ability [JFSK] is also activated with the kill button, the player cannot kill until the JFSK ability is activated (the first kill is attempted).The first kill is shielded, and the JFSK ability activates. |
| Cooldown reset | Since the button is hidden, no reset occurs. | For both modded and unmodded players, it is set to half of the [Jackal kill cooldown] value. |
| Nominating an Impostor | Possible | Impossible (*4) |
| Applied settings | Follows all settings for Jackal Friends. | Follows some settings for Jackal Friends. (*5) |
- *3: “Do not want to increase the number of kill-capable non-Crew roles, but do want to increase the number of Jackal team members.”
- For example, in a 13-player lobby,
2Impostor, 1Sheriff, 1Mayor, 1Jackalmay have too few non-Crew roles, but2Impostor, 1Sheriff, 1Mayor, 2Jackal (1J + 1SK)may have too many kill-capable non-Crew roles. - Jackal Friends are the Jackal-team version of Madmates, so while they are allies of the Jackal, they do not gain a kill button after the Jackal dies, and they are counted as Crewmates.
- With this setting, the game will not reach a
0w 0J 1SK 2C~board state (where there is a Sidekick who does not promote but is still counted as part of the killing team), so the game will not continue in a state where no kill-capable non-Crew roles remain.
- With this setting, the game will not reach a
- For example, in a 13-player lobby,
- *4: Behavior when an Impostor is targeted and the active ability [
JFSK] is activated in SHR Mode.- The activation animation occurs, and killing becomes possible afterward, but the target cannot be changed into Jackal Friends.
- Since the animation on successful nomination and failed nomination, as well as the kill button behavior after activation, are the same, the ability user is not notified that the nomination failed.
- The target is not notified that the ability was used on them.
- Reason
- Bugs occur because the judgment for former-Impostor Jackal Friends cannot be changed from Impostor to Crewmate.
- For example, the match may continue on a two-player board consisting of a former-Impostor Jackal Friends and a Jackal (a
1J 1Cboard, where the Jackal and Crewmate counts are equal).
- For example, the match may continue on a two-player board consisting of a former-Impostor Jackal Friends and a Jackal (a
- Bugs occur because the judgment for former-Impostor Jackal Friends cannot be changed from Impostor to Crewmate.
- The activation animation occurs, and killing becomes possible afterward, but the target cannot be changed into Jackal Friends.
- *5: Settings applied to Jackal Friends created in SHR Mode
- In SHR Mode, some settings are not applied to created Jackal Friends.
[Can vent]- This cannot be used by either modded or unmodded players.
- If the original role was able to use vents, the vent button will remain visible for everyone except the host, but they will be kicked out if they enter a vent.
[Can check Jackal]- If the original role is replaced as an Impostor, Shapeshifter, or Impostor Ghost from an unmodded player’s perspective (that is, a role that cannot do tasks from a vanilla perspective), the ability activates the moment they receive JFSK.
- This behaves the same as when
[Task amount required to activate ability (percentage of all tasks)]is set to 0%.
- This behaves the same as when
- This specification is the same for both modded and unmodded players.
- If the original role is replaced as an Impostor, Shapeshifter, or Impostor Ghost from an unmodded player’s perspective (that is, a role that cannot do tasks from a vanilla perspective), the ability activates the moment they receive JFSK.
- In SHR Mode, some settings are not applied to created Jackal Friends.
Game Settings
| Name | Details | SHR Support |
|---|---|---|
| Jackal kill cooldown | Sets the kill cooldown separately. | 〇 |
| Can vent | Sets whether vents can be used. | 〇 |
| Can use sabotage | Sets whether sabotage can be used. | 〇 |
| Impostor vision | Sets whether the role has the same vision as Impostors. | 〇 |
| Jackal can create Sidekick | Sets whether a Sidekick can be created. | ✕ |
| Can create Jackal Friends | Sets whether Jackal Friends can be created. This takes priority over the [Jackal can create Sidekick] setting. | 〇 |
| Sidekick cooldown | Sets the cooldown for the ability to create a Sidekick. | ✕ |
| New Jackal can create Sidekick | Sets whether a created Sidekick, after being promoted to Jackal, can create another Sidekick. | ✕ |