Wave Cannon Jackal

Faction

  • Third Faction (Jackal)

Win Conditions

  • Victory for the Jackal faction (*1)
    • When all of the following conditions are met, the win condition is achieved and a victory check is performed.
      • Eliminate all killer non-Crewmate roles outside the Jackal faction (such as Impostor roles).
      • Reduce the number of Crewmate-count crew members to the same number as the Jackal faction (*1).

*1 Jackal Faction

Role Description

  • Active Ability: Wave Cannon
    • Takes aim with the Wave Cannon in the direction you are facing and fires a beam that pierces obstacles and reaches the edge of the map.
    • All crew hit by the beam are killed, regardless of faction.
    • You cannot move while firing the Wave Cannon.
  • Active Ability: Sidekick
  • Active Ability: Super Wave Cannon
    • Can only be used when the Sidekick type is Bullet.
    • Becomes usable when Bullet uses the active ability called Load.
    • There is no cooldown, and it can be activated immediately once it becomes available.
    • It has a separate charge time from the normal Wave Cannon. After the configured number of seconds has passed, you can fire a Wave Cannon beam that is thicker than the normal one.
    • While charging, meetings cannot be called using the emergency button (reports are still possible).
    • Also, once firing is confirmed, Bullet dies (no body is created).
    • Can pierce the shield of the Sage.

Game Settings

NameDetails
Kill CooldownSets the waiting time before the ability can be used again.
Can Use VentsWhen ON, this role can use vents.
Impostor VisionWhen ON, this role’s vision is set to the same range as an Impostor’s.
Can Create SidekicksWhen ON, the ability target can be changed into the configured type of Sidekick role.
Sidekick CooldownSets the waiting time before the ability can be used again. Only enabled when the corresponding parent setting is ON.
New Jackals Can Create SidekicksWhen ON, newly created Jackals from promotion can also create Sidekicks.
Sidekick TypeSelects which role the target is changed into when using the Sidekick creation ability. If Bullet is selected, settings related to loading and promotion are also applied.
Bullet Can Be Promoted ※When ON, the Bullet is promoted to Jackal when their parent Wave Cannon Jackal dies. Whether they inherit the Wave Cannon after promotion is determined by the next setting.
Inherit Wave Cannon on Promotion ※When ON, the Bullet is promoted to Wave Cannon Jackal; when OFF, they are promoted to a normal Jackal.
“Load” Cooldown ※Sets the waiting time before the ability can be used again.
Charged Load Time ※Sets the time required after pressing the button before the ability takes effect.
Bullet Can See Parent ※When ON, the Bullet can identify their parent Wave Cannon Jackal.
Parent Can See Bullet ※When ON, the Wave Cannon Jackal can identify their own Bullet.
Wave Cannon CooldownSets the waiting time before the ability can be used again.
Charge TimeSets the time required after pressing the button before the ability takes effect.
Sync Cooldown with Normal KillWhen ON, using the Wave Cannon resets the normal kill cooldown to the kill-side setting value, and using a normal kill resets the Wave Cannon cooldown to the Wave Cannon-side setting value. The two setting values themselves remain separate.
Animation TypeSelects the type of animation displayed when firing the Wave Cannon.
Play Kill SoundWhen ON, a kill sound is played when a player is defeated by the Wave Cannon.
Disperse Kill SoundWhen ON, the Wave Cannon kill sound is heard from dispersed locations instead of a single location.

※ Can only be configured when the Sidekick type is “Bullet”

Special Notes

  • Hatchan collaboration role