Wave Cannon Jackal
Faction
- Third Faction (Jackal)
Win Condition
- Victory for the Jackal faction (*1)
- Victory is achieved and checked when all of the following conditions are met:
- Eliminate all non-Jackal killing non-crewmates (e.g., Impostor roles).
- Make the number of Crewmate-counted crewmates equal to the number of the Jackal faction (*1).
*1 Jackal Faction
- Roles counted as the Jackal faction at the time of the win check are **only** those in the **killing non-crewmate count** Jackal faction.
- Killing non-crewmate count Jackal faction - [Jackal](ジャッカル.md) - [Sidekick](サイドキック.md) - [Jackal Seer](ジャッカルシーア.md) - [Sidekick (Seer)](サイドキック(シーア).md) - [Wave Cannon Jackal](波動砲ジャッカル.md) - [Sidekick (Wave Cannon)](サイドキック(波動砲).md) - [Bullet](弾.md)*
- Crewmate-counted Jackal faction - [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md) - [Mayor Friends](メイヤーフレンズ.md) - [Seer Friends](シーアフレンズ.md) - [Bullet](弾.md)*
\* Whether **Bullet** is counted this way changes depending on whether promotion is enabled.
- Killing non-crewmate count Jackal faction - [Jackal](ジャッカル.md) - [Sidekick](サイドキック.md) - [Jackal Seer](ジャッカルシーア.md) - [Sidekick (Seer)](サイドキック(シーア).md) - [Wave Cannon Jackal](波動砲ジャッカル.md) - [Sidekick (Wave Cannon)](サイドキック(波動砲).md) - [Bullet](弾.md)*
- Crewmate-counted Jackal faction - [Jackal Friends](../Crewmate/FriendRole/ジャッカルフレンズ.md) - [Mayor Friends](メイヤーフレンズ.md) - [Seer Friends](シーアフレンズ.md) - [Bullet](弾.md)*
\* Whether **Bullet** is counted this way changes depending on whether promotion is enabled.
Role Description
- Active Ability: Wave Cannon
- Aims a wave cannon in the direction you’re facing and fires a beam that pierces obstacles and reaches all the way to the edge of the map.
- Any crewmate hit by the beam is killed, regardless of faction.
- You cannot move while firing the wave cannon.
- Active Ability: Sidekick
- Can convert any player into an ally.
- You can set the Sidekick type, choosing from Sidekick, Jackal Friends, Sidekick (Wave Cannon), or Bullet.
- Active Ability: Super Wave Cannon
- Only usable when the Sidekick type is set to Bullet.
- Becomes usable when Bullet uses the active ability
Load. - Has no cooldown; once it becomes available, it can be activated immediately.
- Has a separate charge time from the normal wave cannon; after the configured number of seconds, you can fire a thicker beam than the normal wave cannon.
- While charging, you cannot call a meeting via the meeting button (reporting is still possible).
- Also, once firing is confirmed, Bullet dies (no body is created).
- Can pierce the Sage’s shield.
Game Settings
| Name | Details |
|---|---|
| Can use vents | Whether vents can be used |
| Can use sabotage | Whether sabotage can be used |
| Impostor vision | Whether to use the same vision as Impostors |
| Cooldown | Time until the wave cannon can be used |
| Charge time | Time until the beam is fired |
| Jackal kill cooldown | Cooldown for this role’s normal kill |
| Sync normal kill and cooldown | Whether to sync the cooldowns of the normal kill and the wave cannon |
| Jackal can create a Sidekick | Whether a Sidekick can be created |
| New Jackal can create a Sidekick | Whether a Jackal promoted from Sidekick can create a Sidekick |
| Sidekick cooldown | Time until Sidekick can be used |
| Sidekick type | The role the target will be changed into when Sidekick is used |
| Bullet can be promoted* | Whether they gain the ability to kill when the appointer dies |
| Inherit wave cannon on promotion* | Whether promotion turns them into a Wave Cannon Jackal |
| “Load” cooldown* | Time until Bullet can use “Load” |
| Charged charge time* | Time required to fire the Super Wave Cannon |
| Animation type | Type of beam animation |
* Only configurable when the Sidekick type is set to “Bullet”.
Special Notes
- Hatchan collaboration role