Wave Cannon Jackal
Faction
- Third Faction (Jackal)
Win Conditions
- Victory for the Jackal faction (*1)
- When all of the following conditions are met, the win condition is achieved and a victory check is performed.
- Eliminate all killer non-Crewmate roles outside the Jackal faction (such as Impostor roles).
- Reduce the number of Crewmate-count crew members to the same number as the Jackal faction (*1).
- When all of the following conditions are met, the win condition is achieved and a victory check is performed.
*1 Jackal Faction
- Roles counted as part of the Jackal faction during the victory check are only Jackal-faction roles with a killer non-Crewmate count.
- Jackal-faction roles with a killer non-Crewmate count
- Jackal-faction roles with a Crewmate count
- Jackal Friends
- Bullet ※
※ The Bullet’s count changes depending on whether promotion is enabled.
Role Description
- Active Ability: Wave Cannon
- Takes aim with the Wave Cannon in the direction you are facing and fires a beam that pierces obstacles and reaches the edge of the map.
- All crew hit by the beam are killed, regardless of faction.
- You cannot move while firing the Wave Cannon.
- Active Ability: Sidekick
- Allows you to turn any player into an ally.
- The Sidekick type can be configured, and can be selected from Sidekick, Jackal Friends, Wave Cannon Sidekick, or Bullet.
- Active Ability: Super Wave Cannon
- Can only be used when the Sidekick type is Bullet.
- Becomes usable when Bullet uses the active ability called
Load. - There is no cooldown, and it can be activated immediately once it becomes available.
- It has a separate charge time from the normal Wave Cannon. After the configured number of seconds has passed, you can fire a Wave Cannon beam that is thicker than the normal one.
- While charging, meetings cannot be called using the emergency button (reports are still possible).
- Also, once firing is confirmed, Bullet dies (no body is created).
- Can pierce the shield of the Sage.
Game Settings
| Name | Details |
|---|---|
| Kill Cooldown | Sets the waiting time before the ability can be used again. |
| Can Use Vents | When ON, this role can use vents. |
| Impostor Vision | When ON, this role’s vision is set to the same range as an Impostor’s. |
| Can Create Sidekicks | When ON, the ability target can be changed into the configured type of Sidekick role. |
| Sidekick Cooldown | Sets the waiting time before the ability can be used again. Only enabled when the corresponding parent setting is ON. |
| New Jackals Can Create Sidekicks | When ON, newly created Jackals from promotion can also create Sidekicks. |
| Sidekick Type | Selects which role the target is changed into when using the Sidekick creation ability. If Bullet is selected, settings related to loading and promotion are also applied. |
| Bullet Can Be Promoted ※ | When ON, the Bullet is promoted to Jackal when their parent Wave Cannon Jackal dies. Whether they inherit the Wave Cannon after promotion is determined by the next setting. |
| Inherit Wave Cannon on Promotion ※ | When ON, the Bullet is promoted to Wave Cannon Jackal; when OFF, they are promoted to a normal Jackal. |
| “Load” Cooldown ※ | Sets the waiting time before the ability can be used again. |
| Charged Load Time ※ | Sets the time required after pressing the button before the ability takes effect. |
| Bullet Can See Parent ※ | When ON, the Bullet can identify their parent Wave Cannon Jackal. |
| Parent Can See Bullet ※ | When ON, the Wave Cannon Jackal can identify their own Bullet. |
| Wave Cannon Cooldown | Sets the waiting time before the ability can be used again. |
| Charge Time | Sets the time required after pressing the button before the ability takes effect. |
| Sync Cooldown with Normal Kill | When ON, using the Wave Cannon resets the normal kill cooldown to the kill-side setting value, and using a normal kill resets the Wave Cannon cooldown to the Wave Cannon-side setting value. The two setting values themselves remain separate. |
| Animation Type | Selects the type of animation displayed when firing the Wave Cannon. |
| Play Kill Sound | When ON, a kill sound is played when a player is defeated by the Wave Cannon. |
| Disperse Kill Sound | When ON, the Wave Cannon kill sound is heard from dispersed locations instead of a single location. |
※ Can only be configured when the Sidekick type is “Bullet”
Special Notes
- Hatchan collaboration role
