Hitman

Faction

  • Third Faction

Win Condition

  • Achieves a solo victory by killing the set number of targets, or by becoming equal in number to Crewmates who have no killing ability.

Role Description

  • This role counts as a kill-capable non-Crewmate, so even if all Impostors are dead, the game will continue as long as this role is alive.
  • Vision and whether vents can be used are configurable.
  • The target is displayed in the lower-left corner of the screen.
  • An arrow pointing to the target is always displayed and updates at fixed intervals.
  • If a certain amount of time passes without killing the target and the target changes, it counts as a failure.
  • Killing someone other than the target also counts as a failure.
    • When someone other than the target is killed, the target will also change.

Game Settings

NameDetails
Kill CooldownSets the waiting time before the ability can be used again.
Time Until Target ResetsSets the amount of time before the current target is removed and switches to the next target.
Required Successful Missions to WinSets the number of successful kills required to meet the solo victory condition.
Self-Destruct on Mission FailureWhen ON, a Hitman who reaches the maximum number of mission failures will self-destruct.
Allowed FailuresIf self-destruct on mission failure is ON, sets how many failures will cause the Hitman to self-destruct.
Can Use VentsWhen ON, allows the Hitman to use vents.
Impostor VisionWhen ON, sets this role’s vision to the same range as an Impostor’s.