Owl
Faction
- Third faction
Win Condition
- You win when the number of players remaining is less than or equal to the combined total of you + Crewmates who do not have the ability to kill.
Role Description
- This role has the ability to kill.
-
You can only kill during a blackout (configurable).
-
Active Ability: Nest Building
- Choose any one vent and designate it as your
Nest. - All abilities after this will operate with this
Nestas their starting point. -
If you don’t set a
Nest, you cannot kill or use the abilities described below. -
Active Ability: Carry
- Can only be used during a blackout (configurable).
- You can drag a dead body while moving.
- While carrying, you can press the button again to drop the body on the spot.
-
When the blackout ends, you will automatically drop the body where you are.
-
Active Ability: Hide
- Can be used by bringing a dead body near your
Nest. - Hide the body in the
Nest, making it impossible to report. -
However, the body is not deleted, so it will be discovered when a meeting is called.
-
Active Ability: Special Blackout
- Becomes usable once you have hidden a configured number of bodies in your
Nest. - Separate from an Impostor-triggered blackout, you can cause a blackout for a set number of seconds.
- On Fungle, where there is no blackout sabotage, this is available from the start.
Game Settings
| Name | Details |
|---|---|
| Kill Cooldown | Time (seconds) until you can kill |
| Can Use Vents | Whether you can use vents |
| Bodies Required to Enable Special Blackout | Number of hidden bodies required to unlock Special Blackout |
| Special Blackout Cooldown | Time (seconds) until Special Blackout becomes available |
| Special Blackout Duration | Duration (seconds) that Special Blackout lasts |
| Can Kill Outside Blackouts | |
| Can Carry Outside Blackouts |
Notes
- Proposed by: Massū. |