Rocket
Faction
- Impostor team
Role Description
- This role cannot perform a normal kill.
- Active Ability: Grab
- This ability has two separate cooldowns:
- Cooldown until you can grab the first person (Cooldown 1)
- Cooldown until you can grab the second and subsequent people (Cooldown 2)
- Until you use Launch, the cooldown resets to Cooldown 2; after using Launch, it resets to Cooldown 1.
- Like the Impostor role Penguin, you can grab other crewmates and carry them around.
- There is no time limit on how long you can keep holding someone.
- You can grab any number of players.
- If a meeting is called before you use the Launch ability described below, you may end up failing to launch them.
- If the meeting ends without you being ejected, you will launch the person/people you were holding at the moment the meeting ends.
- Active Ability: Launch
- Launches the grabbed player upward to kill them.
- No body is left behind.
- A firework-like explosion sound plays from the launch location.
Ability Tuning
- With default settings, this role’s killing power is very high, so you can nerf it by increasing “Grab Cooldown (2nd and later)” and/or “Rocket Charge Time.”
- If you plan to use it in more serious matches, it’s recommended to set “Grab Cooldown (2nd and later)” to the same as “Grab Cooldown (1st),” or slightly shorter.
Game Settings
| Name | Details |
|---|---|
| Grab Cooldown (1st) | Time until you can grab the first person |
| Grab Cooldown (2nd and later) | Time until you can grab the second and subsequent people |
| Rocket Charge Time | Time until you can use Launch |
Notes
- Hatchan collaboration role