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Evil Seer

Faction

Role Description

Game Settings

Name Details SHR Support
Mode You can switch between three modes: [Can see the Death Flash & Can see Spirits], [Can see the Death Flash], or [Can see Spirits]. ✕ (※1)
Spirits disappear over time If off, spirits never disappear no matter how many meetings occur. If on, you can set the time until spirits disappear after a body-report meeting.
Spirit visibility time Sets the time [s] until spirits disappear after a body-report meeting.
Configure Evil Seer’s unique abilities as a Seer Whether to enhance the abilities as a Seer
How to display the dead player’s body color Can identify the exact color =>
Text display, flash color, spirit color, and arrow color reflect the dead player’s color.

Can only tell light/dark =>
Text display, flash color, spirit color, and arrow color reflect only whether the dead player’s color is light or dark.
Make the Death Flash depend on the crew’s body color By making the flash color depend on the crew’s body color, allow checking information about the dead player.
Also display body color information as text When the Death Flash triggers, also notify the crew’s color information in text.
Make Spirits depend on the crew’s body color By making the spirit color depend on the crew’s body color, allow checking information about the dead player.
Show an arrow pointing to the corpse Whether Passive 3: Corpse Location Arrow can be used.
Make the corpse location arrow depend on the crew’s body color By making the arrow color depend on the crew’s body color, allow checking information about the dead player.
Can create Madmates Whether Active Ability 4: Drive Mad can be used.
Enable creating Wolf Possessed or Madmates
Mode setting for creating Wolf Possessed or Madmates [Off]: Even if [Enable creating Wolf Possessed or Madmates] is on, if this is off then the creation ability cannot be used.
[Possess & Become Possessed]: [Become Possessed] triggers if [Possess] has not been used.
[Possess only]
[Become Possessed only]
[Can create Madmates]: Settings for creating Madmates and creating Wolf Possessed cannot coexist.
✕ (※2)
Cooldown setting for the [Drive Mad] and [Possess] abilities Sets the cooldown until the ability becomes usable after a meeting ends.
This setting is shared by both [Drive Mad] and [Possess].
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Appendix