Evil Seer
Faction
- Impostor faction
Role Description
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As a base ability, this role has the same abilities as the Seer, but with stronger capabilities than the Seer.
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Passive 1: Can see the Death Flash
- When a kill occurs, the screen flashes.
- Setting: [Make the Death Flash depend on the crew’s body color]
- When enabled:
- [How to display the dead player’s body color]: Can identify the exact color
- The Death Flash color becomes the dead player’s body color.
- The Death Flash color becomes the dead player’s body color.
- [How to display the dead player’s body color]: Can only tell light/dark
- If the dead player’s color is light => the Death Flash color becomes Forget-me-not.
- If the dead player’s color is dark => the Death Flash color becomes Dark red.
- [How to display the dead player’s body color]: Can identify the exact color
- When disabled: the Death Flash color becomes blue.
- When enabled:
- Setting: [Also display body color information as text]
- This is an assist feature for the Death Flash.
- When enabled:
- [How to display the dead player’s body color]: Can identify the exact color
- Notifies the dead player’s body color name in text.
- Notification: “Crewmate ■’s presence has weakened.”
- ■ is shown in the dead player’s main color.
- Notifies the dead player’s body color name in text.
- [How to display the dead player’s body color]: Can only tell light/dark
- If the dead player’s color is light => “A light-colored crewmate’s presence has weakened.”
- If the dead player’s color is dark => “A dark-colored crewmate’s presence has weakened.”
- [How to display the dead player’s body color]: Can identify the exact color
- When a kill occurs, the screen flashes.
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Passive 2: Can see Spirits (Not SHR-supported)
- After a meeting in which someone died, a spirit appears at the death location.
- Behavior of the setting “Spirits disappear over time”
- If off, the spirit remains visible there even if another meeting occurs.
- If on, the spirit becomes invisible once the configured time has passed after the meeting ends.
- Setting: [Make Spirits depend on the crew’s body color]
- When enabled:
- [How to display the dead player’s body color]: Can identify the exact color
- The spirit’s color becomes the dead player’s body color.
- The spirit’s color becomes the dead player’s body color.
- [How to display the dead player’s body color]: Can only tell light/dark
- If the dead player’s color is light => the spirit’s color becomes the mod color [Pure White].
- If the dead player’s color is dark => the spirit’s color becomes the mod color [Crash Blue].
- [How to display the dead player’s body color]: Can identify the exact color
- When disabled: the spirit’s color becomes the mod color [Crash Blue].
- When enabled:
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Passive 3: Corpse Location Arrow (Not SHR-supported)
- If a corpse exists, an arrow is displayed pointing toward the corpse.
- Setting: [Make the corpse location arrow depend on the crew’s body color]
- When enabled:
- [How to display the dead player’s body color]: Can identify the exact color
- The arrow’s color becomes the dead player’s body color.
- The arrow’s color becomes the dead player’s body color.
- [How to display the dead player’s body color]: Can only tell light/dark
- If the dead player’s color is light => the arrow’s color becomes the mod color [Pure White].
- If the dead player’s color is dark => the arrow’s color becomes the mod color [Crash Blue].
- [How to display the dead player’s body color]: Can identify the exact color
- When disabled: the arrow’s color becomes the mod color [Crash Blue].
- When enabled:
- If a corpse exists, an arrow is displayed pointing toward the corpse.
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Ability 4: Possess
- Grants the target an additional modifier role: Wolf Possessed.
- The settings for the created Wolf Possessed depend on the role settings of Wolf Possessed.
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Passive 5: Become Possessed (Not SHR-supported)
- When you are killed, you grant Wolf Possessed to the player who killed you.
- When you are killed, you grant Wolf Possessed to the player who killed you.
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Ability 6: Drive Mad (Not SHR-supported)
- Can turn the target into a Madmate regardless of their role.
- This does not coexist with the ability to create Wolf Possessed.
Game Settings
| Name | Details | SHR Support |
|---|---|---|
| Mode | You can switch between three modes: [Can see the Death Flash & Can see Spirits], [Can see the Death Flash], or [Can see Spirits]. | ✕ (※1) |
| Spirits disappear over time | If off, spirits never disappear no matter how many meetings occur. If on, you can set the time until spirits disappear after a body-report meeting. | ✕ |
| Spirit visibility time | Sets the time [s] until spirits disappear after a body-report meeting. | ✕ |
| Configure Evil Seer’s unique abilities as a Seer | Whether to enhance the abilities as a Seer | ✕ |
| How to display the dead player’s body color | Can identify the exact color => Text display, flash color, spirit color, and arrow color reflect the dead player’s color. Can only tell light/dark => Text display, flash color, spirit color, and arrow color reflect only whether the dead player’s color is light or dark. |
✕ |
| Make the Death Flash depend on the crew’s body color | By making the flash color depend on the crew’s body color, allow checking information about the dead player. | ✕ |
| Also display body color information as text | When the Death Flash triggers, also notify the crew’s color information in text. | ✕ |
| Make Spirits depend on the crew’s body color | By making the spirit color depend on the crew’s body color, allow checking information about the dead player. | ✕ |
| Show an arrow pointing to the corpse | Whether Passive 3: Corpse Location Arrow can be used. | ✕ |
| Make the corpse location arrow depend on the crew’s body color | By making the arrow color depend on the crew’s body color, allow checking information about the dead player. | ✕ |
| Can create Madmates | Whether Active Ability 4: Drive Mad can be used. | ✕ |
| Enable creating Wolf Possessed or Madmates | 〇 | |
| Mode setting for creating Wolf Possessed or Madmates | [Off]: Even if [Enable creating Wolf Possessed or Madmates] is on, if this is off then the creation ability cannot be used. [Possess & Become Possessed]: [Become Possessed] triggers if [Possess] has not been used. [Possess only] [Become Possessed only] [Can create Madmates]: Settings for creating Madmates and creating Wolf Possessed cannot coexist. |
✕ (※2) |
| Cooldown setting for the [Drive Mad] and [Possess] abilities | Sets the cooldown until the ability becomes usable after a meeting ends. This setting is shared by both [Drive Mad] and [Possess]. |
× |
Appendix
- ※1 In SHR, the mode is fixed to [Can see the Death Flash].
- ※2 This cannot be configured in SHR, but if [Enable creating Wolf Possessed or Madmates] is on, it is treated as if [Become Possessed only] mode is set.