Evil Seer
Team
- Impostor Team
Role Description
As a basic ability, this role has the same abilities as the Seer, but its abilities are stronger than the Seer's.
Passive 1: Can See Death Flashes
- When a kill occurs, the screen flashes.
- Setting: [Should death flashes depend on the crew member's body color?]
- When enabled:
- [How to display the dead player's body color]: Detailed color is shown
- The color of the death flash becomes the dead player's body color.
- The color of the death flash becomes the dead player's body color.
- [How to display the dead player's body color]: Only brightness/darkness is shown
- If the dead player's color is bright => The death flash color becomes forget-me-not blue.
- If the dead player's color is dark => The death flash color becomes dark crimson.
- [How to display the dead player's body color]: Detailed color is shown
- When disabled: The death flash color becomes blue.
- When enabled:
- Setting: [Should body color information also be displayed as text?]
- This is an auxiliary feature for death flashes.
- When enabled:
- [How to display the dead player's body color]: Detailed color is shown
- Notifies the player of the dead player's body color name in text.
- Notification: “The presence of the crew member Crew Name ■ has weakened.”
- ■ is displayed in the dead player's main color.
- Notifies the player of the dead player's body color name in text.
- [How to display the dead player's body color]: Only brightness/darkness is shown
- If the dead player's color is bright => You will be notified: “The presence of a bright-colored crew member has weakened.”
- If the dead player's color is dark => You will be notified: “The presence of a dark-colored crew member has weakened.”
- [How to display the dead player's body color]: Detailed color is shown
- When a kill occurs, the screen flashes.
Passive 2: Can See Spirits (SHR not supported)
- After a meeting in which someone died ends, a spirit appears at the location where they died.
- Behavior of the setting “Spirits disappear over time”
- If this is off, the spirit will remain displayed there even after another meeting occurs.
- If this is on, the spirit will no longer be visible once the configured amount of time has passed after the meeting ends.
- Setting: [Should spirits depend on the crew member's body color?]
- When enabled:
- [How to display the dead player's body color]: Detailed color is shown
- The spirit's color becomes the dead player's body color.
- The spirit's color becomes the dead player's body color.
- [How to display the dead player's body color]: Only brightness/darkness is shown
- If the dead player's color is bright => The spirit's color becomes the Mod color [Pure White].
- If the dead player's color is dark => The spirit's color becomes the Mod color [Crash Blue].
- [How to display the dead player's body color]: Detailed color is shown
- When disabled: The spirit's color becomes the Mod color [Crash Blue].
- When enabled:
Passive 3: Corpse Location Arrow (SHR not supported)
- If a corpse exists, an arrow will be displayed pointing toward the corpse.
- Setting: [Should the corpse location arrow depend on the crew member's body color?]
- When enabled:
- [How to display the dead player's body color]: Detailed color is shown
- The arrow's color becomes the dead player's body color.
- The arrow's color becomes the dead player's body color.
- [How to display the dead player's body color]: Only brightness/darkness is shown
- If the dead player's color is bright => The arrow's color becomes the Mod color [Pure White].
- If the dead player's color is dark => The arrow's color becomes the Mod color [Crash Blue].
- [How to display the dead player's body color]: Detailed color is shown
- When disabled: The arrow's color becomes the Mod color [Crash Blue].
- When enabled:
- If a corpse exists, an arrow will be displayed pointing toward the corpse.
Ability 4: Inflict Possession
- Grants the target the additional role: Wolf-Possessed.
- The settings of the created Wolf-Possessed depend on the role settings for Wolf-Possessed.
Passive 5: Possess (SHR not supported)
- When you are killed, Wolf-Possessed is granted to the player who killed you.
- When you are killed, Wolf-Possessed is granted to the player who killed you.
Ability 6: Drive Mad (SHR not supported)
- You can turn a target into a Madmate regardless of their role.
- This cannot coexist with the ability to create Wolf-Possessed.
Game Settings
| Name | Details | SHR Support |
|---|---|---|
| Mode | Allows switching between three modes: [Can see death flashes & can see spirits], [Can see death flashes], or [Can see spirits]. | ✕ (※1) |
| Spirits disappear over time | If off, spirits will not disappear no matter how many meetings occur. If on, you can set the amount of time after a body report meeting until spirits disappear. | ✕ |
| Spirit visibility duration | Sets the amount of time [s] after a body report meeting until spirits disappear. | ✕ |
| Configure Evil Seer's unique abilities as a Seer | Whether to strengthen the abilities as a Seer. | ✕ |
| How to display the dead player's body color | Detailed color is shown => Text display, flash color, spirit color, and arrow color reflect the dead player's color. Only brightness/darkness is shown => Text display, flash color, spirit color, and arrow color only reflect whether the dead player's color is bright or dark. | ✕ |
| Should death flashes depend on the crew member's body color? | Whether to make the flash color depend on the crew member's body color, allowing information about the dead player to be checked. | ✕ |
| Should body color information also be displayed as text? | Whether to also notify the player of the crew member's color information in text when a death flash is triggered. | ✕ |
| Should spirits depend on the crew member's body color? | Whether to make the spirit's color depend on the crew member's body color, allowing information about the dead player to be checked. | ✕ |
| Display an arrow pointing to corpses | Whether to enable Passive Ability 3: Corpse Location Arrow. | ✕ |
| Should the corpse location arrow depend on the crew member's body color? | Whether to make the arrow's color depend on the crew member's body color, allowing information about the dead player to be checked. | ✕ |
| Can create Madmates | Whether to enable Active Ability 4: Drive Mad. | ✕ |
| Enable Wolf-Possessed or Madmate creation | 〇 | |
| Mode setting for Wolf-Possessed creation or Madmate creation | [Off]: Even if [Enable Wolf-Possessed or Madmate creation] is on, if this setting is off, the creation ability cannot be used. [Inflict Possession & Possess]: [Possess ability] activates if [Inflict Possession ability] has not been used. [Inflict Possession ability only] [Possess ability only] [Can create Madmates]: The settings for creating Madmates and creating Wolf-Possessed cannot coexist. | ✕ (※2) |
| Cooldown setting for the [Drive Mad] and [Inflict Possession] abilities | Sets the cooldown from the end of a meeting until the ability can be used. This setting is shared by the [Drive Mad] and [Inflict Possession] abilities. | × |
Notes
- ※1: In SHR, the mode is fixed to [Can see death flashes].
- ※2: This cannot be configured in SHR, but if [Enable Wolf-Possessed or Madmate creation] is on, it is treated as though [Possess ability only] mode is set.