Three Little Pigs
Faction
- Third Party
Win Conditions
- If all three are alive, they steal any victory other than another Third Party role’s unique solo victory and win solo.
- If at least one is dead and at least one is alive, they win solo when all kill-capable non-Crewmate roles are eliminated.
Role Description
First-Little-Pig">First Little Pig- Passive Ability: House of Straw
- After completing a specified number of tasks (low), their screen will flash each time the vanilla kill cooldown elapses.
Second-Little-Pig">Second Little Pig- Passive Ability: House of Sticks
- After completing a specified number of tasks (moderate), they become able to block kills a set number of times.
Third-Little-Pig">Third Little Pig- Passive Ability: House of Bricks
- After completing a specified number of tasks (high), they become able to block kills a set number of times and kill the attacker.
How to Win as This Role
- Their win condition is basically close to the Crewmate faction’s, so they will generally cooperate with the Crewmates.
- Once victory is near, the Crewmates will likely aim for a task win. When that happens, it’s time for the Third Little Pig to shine.
- By then, you should already know who the last wolf is. Turn the tables on them.
Game Settings
- After completing a specified number of tasks (low), their screen will flash each time the vanilla kill cooldown elapses.
- Passive Ability: House of Sticks
- After completing a specified number of tasks (moderate), they become able to block kills a set number of times.
Third-Little-Pig">Third Little Pig- Passive Ability: House of Bricks
- After completing a specified number of tasks (high), they become able to block kills a set number of times and kill the attacker.
How to Win as This Role
- Their win condition is basically close to the Crewmate faction’s, so they will generally cooperate with the Crewmates.
- Once victory is near, the Crewmates will likely aim for a task win. When that happens, it’s time for the Third Little Pig to shine.
- By then, you should already know who the last wolf is. Turn the tables on them.
Game Settings
- After completing a specified number of tasks (high), they become able to block kills a set number of times and kill the attacker.
| Name | Details |
|---|---|
| Set a unique number of tasks required to activate abilities | Whether to change the tasks assigned to this role from the vanilla settings |
| Task percentage required for the First Little Pig to complete their house | What percentage of all tasks must be completed before the ability activates |
| Set the First Little Pig’s timer | Whether to change the screen-flash frequency from the vanilla kill cooldown setting |
| First Little Pig’s timer | The interval between screen flashes |
| Task percentage required for the Second Little Pig to complete their house | What percentage of all tasks must be completed before the ability activates |
| Number of times the Second Little Pig can guard | The number of times they can guard against kills |
| Task percentage required for the Third Little Pig to complete their house | What percentage of all tasks must be completed before the ability activates |
| Number of times the Third Little Pig can counter | The number of times they can counter kills |
SuperHostRoles Support
- Not supported by SuperHostRoles