Skip to main contentAdditional Roles
Table of Contents
Overview
- Adds a variety of roles to Among Us.
- You can play with roles that have many different features, including abilities and factions not found in vanilla.
- SuperNewRoles includes roles with all kinds of abilities.
Try combining them in different ways to find the ruleset you like best!
Role List
Impostors
- These are roles equivalent to Werewolves in a typical Werewolf-style game.
- SuperNewRoles also includes Madmate roles, which are equivalent to Traitors.
- Madmate roles are generally treated as Crewmate roles.
Basic Win Conditions
- Through kills or ejections, the number of Impostors becomes equal to or greater than the number of Crewmates who do not have kill abilities.
- If certain Third Faction roles (described later) are alive, the game will not end even when this condition is met.
- Time runs out during an Emergency Task.
- Some roles have special win conditions.
Basic Abilities
- Kill
- Allows you to kill players other than Impostors.
- Some roles do not have this ability.
- Roles without this ability generally have conditions attached to killing.
- Sabotage
- Allows you to interfere with other players.
- The types of interference differ depending on the map.
- Some sabotages will immediately result in an Impostor win if they are not fixed before the time limit.
- In this mod, you can change the time limit. For details, please read Map Settings.
- For some roles, this ability can be disabled in the settings.
- Vent
- Allows you to use vents placed around the map to move to another location.
- For some roles, this ability can be disabled in the settings.
- Lights Sabotage Immunity
- Your vision will not shrink even during a Lights sabotage.
Glossary
- Power Play (PP)
- A situation where the Impostor faction has enough presence in the game that Impostors cannot be ejected by vote.
- This mainly occurs when Madmate roles or Opportunists are included.
Example When there are 2 Impostors, 1 Madmate, and 3 Crewmates, the Impostor faction has 3 votes, so an Impostor cannot be ejected by voting.- A situation where an Impostor cannot be ejected because the vote ties and becomes a skip is sometimes distinguished as a Half PP, while a situation where the Impostor faction can eject a Crewmate with their votes is called a PP.
- If a PP occurs, Crewmates can only win by completing tasks.
Crewmates
- These are roles equivalent to Villagers in a typical Werewolf-style game.
- Many Madmate roles, which are equivalent to Traitors, are also based on this faction.
Basic Win Conditions
- Eliminate all Impostors and certain Third Faction roles through kills or ejections.
- All players in the Crewmate faction complete their tasks.
- Some roles, mainly roles that are not allies of the Crewmate faction, do not have their tasks counted toward victory.
Madmate Roles
- These are a group of roles that act as allies of the Impostors, similar to Traitors.
- Role descriptions and faction tags will indicate that they are Madmates.
- Their win condition changes from a Crewmate victory to an Impostor victory.
- The base assigned faction and abilities differ depending on the role. Mad Killer is assigned to the Impostor faction.
- For shared restrictions on repairing sabotages, see Role and Exclusion Settings.
Jackal Friends
- These are roles allied with the Jackal, a Third Faction role.
- Jackal Friends are shown as Jackal Friends instead of Crewmates at the start of the game.
- Their win condition changes from a Crewmate victory to a Jackal victory.
- Although they belong to the Jackal faction, they are not Jackals themselves, so in some cases they may need to die in order to win.
Third Faction
- These are roles that are neither Impostors nor Crewmates.
- This is a faction that does not exist in vanilla.
Basic Win Conditions
- Each role has its own win condition.
Third Faction Roles with Kill Abilities
- Third Faction roles with kill abilities, such as the Jackal, will keep the game going even if all Impostors are eliminated.
- Third Faction roles with kill abilities will also keep the game going even if their numbers become equal to or greater than the number of Impostors.
- The game continues until one side is completely eliminated.
- Depending on the ruleset, the Crewmate faction may need to eliminate the Third Faction as well in order to win.
Ghost Roles
- These are roles assigned after death.
- They are generally a group of roles that do not have very powerful abilities.
Basic Win Conditions
- They win if the faction they belong to wins.
Combination Roles
- These are roles made up of multiple roles.
- They will always appear as a set.
Modifiers
- These are roles that are added on top of the original role.
- Depending on the modifier, some may change the win condition.