Additional Roles

Table of Contents

Overview

  • Adds a variety of roles to Among Us.
  • You can play with roles that have many different features, including abilities and factions not found in vanilla.
  • SuperNewRoles includes roles with all kinds of abilities.
    Try combining them in different ways to find the ruleset you like best!

Role List

Impostors

  • These are roles equivalent to Werewolves in a typical Werewolf-style game.
  • SuperNewRoles also includes Madmate roles, which are equivalent to Traitors.
    • Madmate roles are generally treated as Crewmate roles.

Basic Win Conditions

  • Through kills or ejections, the number of Impostors becomes equal to or greater than the number of Crewmates who do not have kill abilities.
    • If certain Third Faction roles (described later) are alive, the game will not end even when this condition is met.
  • Time runs out during an Emergency Task.
  • Some roles have special win conditions.

Basic Abilities

  • Kill
    • Allows you to kill players other than Impostors.
    • Some roles do not have this ability.
      • Roles without this ability generally have conditions attached to killing.
  • Sabotage
    • Allows you to interfere with other players.
    • The types of interference differ depending on the map.
    • Some sabotages will immediately result in an Impostor win if they are not fixed before the time limit.
    • In this mod, you can change the time limit. For details, please read Map Settings.
    • For some roles, this ability can be disabled in the settings.
  • Vent
    • Allows you to use vents placed around the map to move to another location.
    • For some roles, this ability can be disabled in the settings.
  • Lights Sabotage Immunity
    • Your vision will not shrink even during a Lights sabotage.
Glossary
  • Power Play (PP)
    • A situation where the Impostor faction has enough presence in the game that Impostors cannot be ejected by vote.
      • This mainly occurs when Madmate roles or Opportunists are included.
      • Example When there are 2 Impostors, 1 Madmate, and 3 Crewmates, the Impostor faction has 3 votes, so an Impostor cannot be ejected by voting.
      • A situation where an Impostor cannot be ejected because the vote ties and becomes a skip is sometimes distinguished as a Half PP, while a situation where the Impostor faction can eject a Crewmate with their votes is called a PP.
    • If a PP occurs, Crewmates can only win by completing tasks.

Crewmates

  • These are roles equivalent to Villagers in a typical Werewolf-style game.
  • Many Madmate roles, which are equivalent to Traitors, are also based on this faction.

Basic Win Conditions

  • Eliminate all Impostors and certain Third Faction roles through kills or ejections.
  • All players in the Crewmate faction complete their tasks.
    • Some roles, mainly roles that are not allies of the Crewmate faction, do not have their tasks counted toward victory.

Madmate Roles

  • These are a group of roles that act as allies of the Impostors, similar to Traitors.
  • Role descriptions and faction tags will indicate that they are Madmates.
  • Their win condition changes from a Crewmate victory to an Impostor victory.
  • The base assigned faction and abilities differ depending on the role. Mad Killer is assigned to the Impostor faction.
  • For shared restrictions on repairing sabotages, see Role and Exclusion Settings.

Jackal Friends

  • These are roles allied with the Jackal, a Third Faction role.
  • Jackal Friends are shown as Jackal Friends instead of Crewmates at the start of the game.
  • Their win condition changes from a Crewmate victory to a Jackal victory.
  • Although they belong to the Jackal faction, they are not Jackals themselves, so in some cases they may need to die in order to win.

Third Faction

  • These are roles that are neither Impostors nor Crewmates.
  • This is a faction that does not exist in vanilla.

Basic Win Conditions

  • Each role has its own win condition.

Third Faction Roles with Kill Abilities

  • Third Faction roles with kill abilities, such as the Jackal, will keep the game going even if all Impostors are eliminated.
  • Third Faction roles with kill abilities will also keep the game going even if their numbers become equal to or greater than the number of Impostors.
  • The game continues until one side is completely eliminated.
  • Depending on the ruleset, the Crewmate faction may need to eliminate the Third Faction as well in order to win.

Ghost Roles

  • These are roles assigned after death.
  • They are generally a group of roles that do not have very powerful abilities.

Basic Win Conditions

  • They win if the faction they belong to wins.

Combination Roles

  • These are roles made up of multiple roles.
  • They will always appear as a set.

Modifiers

  • These are roles that are added on top of the original role.
  • Depending on the modifier, some may change the win condition.