AI向けの説明がhttps://wiki.supernewroles.com/llms.txt (詳細な内容はhttps://wiki.supernewroles.com/llms-full.txt) に書かれています。
Additional Roles
Table of Contents
Overview
- Adds a variety of roles to Among Us.
- You can play with roles that have various features not found in vanilla, such as unique abilities and factions.
- SuperNewRoles includes roles with many different abilities.
Try out different combinations and find the ruleset that suits you best!
Role List
Impostor
- These are roles equivalent to werewolves in a typical werewolf-style social deduction game.
- SuperNewRoles also includes Madmate roles, which are equivalent to traitors.
- Madmate roles are treated as Crewmate roles.
Basic Win Conditions
- Through kills or ejections, the number of Impostors becomes equal to or greater than the number of Crewmates without kill abilities.
- If certain Third Faction roles, described later, are alive, the game will not end even if this condition is met.
- Time runs out during an emergency sabotage.
- Some roles have special win conditions.
Basic Abilities
- Kill
- Allows you to kill players other than Impostors.
- Some roles do not have this ability.
- Roles without this ability generally have conditions placed on their kills.
- Sabotage
- Allows you to interfere with other players.
- The types of sabotage differ depending on the map.
- Some sabotages will result in an Impostor victory if they are not fixed before the time limit.
- In this mod, you can change the time limit.
For details, please read Custom Settings. - For some roles, this ability can be disabled in the settings.
- Vent
- Allows you to use vents placed around the map to move to other locations.
- For some roles, this ability can be disabled in the settings.
- Immune to Lights Sabotage
- Your vision will not shrink even during Lights sabotage.
Terminology
- Power Play (PP)
- A situation where the Impostor faction has enough players in the game that Impostors cannot be ejected by voting.
- This mainly occurs when Madmate roles or an Opportunist are present.
Example If there are 2 Impostors, 1 Madmate, and 3 Crewmates, the Impostor faction has 3 votes, so it is impossible to eject an Impostor by voting.- A situation where an ejection cannot happen because the vote ties and results in a skip is sometimes distinguished as a semi-PP, while a situation where the Impostor faction’s votes can eject a Crewmate is called a PP.
- When a PP occurs, Crewmates can only win by completing tasks.
Crewmate
- These are roles equivalent to villagers in a typical werewolf-style social deduction game.
- Madmate roles, which are equivalent to traitors, are also included in this category.
Basic Win Conditions
- Eliminate all Impostors and certain Third Faction roles through kills or ejections.
- All players in the Crewmate faction complete their tasks.
- Tasks from some roles, mainly roles that are not allies of the Crewmate faction, do not count toward the task win.
Madmate Roles
- These are a group of roles that act as allies of the Impostors, similar to traitors.
- Madmate roles are displayed as Madmate instead of Crewmate at the start of the game.
- Their win condition changes from a Crewmate victory to an Impostor victory.
- Although they belong to the Impostor faction, they are not Impostors, so in some cases they may need to die in order to win.
Jackal Friends
- These are roles that act as allies of the Jackal, a Third Faction role.
- Jackal Friends are displayed as Jackal Friends instead of Crewmate at the start of the game.
- Their win condition changes from a Crewmate victory to a Jackal victory.
- Although they belong to the Jackal faction, they are not the Jackal, so in some cases they may need to die in order to win.
Third Faction
- These are roles that are neither Impostors nor Crewmates.
- This is a faction that does not exist in vanilla.
Basic Win Conditions
- Each role has its own win condition.
Third Faction Roles with Kill Abilities
- Third Faction roles with kill abilities, such as the Jackal, will keep the game going even if all Impostors are eliminated.
- Third Faction roles with kill abilities will also keep the game going even if their numbers become equal to or greater than the Impostors.
- The game continues until one side is completely eliminated.
- Depending on the ruleset, the Crewmate faction may need to eliminate the Third Faction as well in order to win.
Ghost Roles
- These are roles assigned after death.
- In general, this group of roles does not have very powerful abilities.
Basic Win Conditions
- You win if the faction you belong to wins.
Combination Roles
- These are roles made up of multiple roles.
- They are always assigned as a set.
Modifiers
- These are additional roles granted on top of the original role.
- Some modifiers may change the win condition.