AI向けの説明がhttps://wiki.supernewroles.com/llms.txt (詳細な内容はhttps://wiki.supernewroles.com/llms-full.txt) に書かれています。

SuperNewRoles Wiki

Additional Roles

Table of Contents

Overview

  • Adds a variety of roles to Among Us.
  • You can play with roles that have various features not found in vanilla, such as unique abilities and factions.
  • SuperNewRoles includes roles with many different abilities.
    Try out different combinations and find the ruleset that suits you best!

Role List

Impostor

  • These are roles equivalent to werewolves in a typical werewolf-style social deduction game.
  • SuperNewRoles also includes Madmate roles, which are equivalent to traitors.
    • Madmate roles are treated as Crewmate roles.

Basic Win Conditions

  • Through kills or ejections, the number of Impostors becomes equal to or greater than the number of Crewmates without kill abilities.
    • If certain Third Faction roles, described later, are alive, the game will not end even if this condition is met.
  • Time runs out during an emergency sabotage.
  • Some roles have special win conditions.

Basic Abilities

  • Kill
    • Allows you to kill players other than Impostors.
    • Some roles do not have this ability.
      • Roles without this ability generally have conditions placed on their kills.
  • Sabotage
    • Allows you to interfere with other players.
    • The types of sabotage differ depending on the map.
    • Some sabotages will result in an Impostor victory if they are not fixed before the time limit.
    • In this mod, you can change the time limit.
      For details, please read Custom Settings.
    • For some roles, this ability can be disabled in the settings.
  • Vent
    • Allows you to use vents placed around the map to move to other locations.
    • For some roles, this ability can be disabled in the settings.
  • Immune to Lights Sabotage
    • Your vision will not shrink even during Lights sabotage.
Terminology
  • Power Play (PP)
    • A situation where the Impostor faction has enough players in the game that Impostors cannot be ejected by voting.
      • This mainly occurs when Madmate roles or an Opportunist are present.
      • Example If there are 2 Impostors, 1 Madmate, and 3 Crewmates, the Impostor faction has 3 votes, so it is impossible to eject an Impostor by voting.
      • A situation where an ejection cannot happen because the vote ties and results in a skip is sometimes distinguished as a semi-PP, while a situation where the Impostor faction’s votes can eject a Crewmate is called a PP.
    • When a PP occurs, Crewmates can only win by completing tasks.

Crewmate

  • These are roles equivalent to villagers in a typical werewolf-style social deduction game.
  • Madmate roles, which are equivalent to traitors, are also included in this category.

Basic Win Conditions

  • Eliminate all Impostors and certain Third Faction roles through kills or ejections.
  • All players in the Crewmate faction complete their tasks.
    • Tasks from some roles, mainly roles that are not allies of the Crewmate faction, do not count toward the task win.

Madmate Roles

  • These are a group of roles that act as allies of the Impostors, similar to traitors.
  • Madmate roles are displayed as Madmate instead of Crewmate at the start of the game.
  • Their win condition changes from a Crewmate victory to an Impostor victory.
  • Although they belong to the Impostor faction, they are not Impostors, so in some cases they may need to die in order to win.

Jackal Friends

  • These are roles that act as allies of the Jackal, a Third Faction role.
  • Jackal Friends are displayed as Jackal Friends instead of Crewmate at the start of the game.
  • Their win condition changes from a Crewmate victory to a Jackal victory.
  • Although they belong to the Jackal faction, they are not the Jackal, so in some cases they may need to die in order to win.

Third Faction

  • These are roles that are neither Impostors nor Crewmates.
  • This is a faction that does not exist in vanilla.

Basic Win Conditions

  • Each role has its own win condition.

Third Faction Roles with Kill Abilities

  • Third Faction roles with kill abilities, such as the Jackal, will keep the game going even if all Impostors are eliminated.
  • Third Faction roles with kill abilities will also keep the game going even if their numbers become equal to or greater than the Impostors.
  • The game continues until one side is completely eliminated.
  • Depending on the ruleset, the Crewmate faction may need to eliminate the Third Faction as well in order to win.

Ghost Roles

  • These are roles assigned after death.
  • In general, this group of roles does not have very powerful abilities.

Basic Win Conditions

  • You win if the faction you belong to wins.

Combination Roles

  • These are roles made up of multiple roles.
  • They are always assigned as a set.

Modifiers

  • These are additional roles granted on top of the original role.
  • Some modifiers may change the win condition.